One of the first ideas I had for making a Genesys game of my own was a mecha game - an old Gundam PbP I was a part of had even fiddled around with the idea of using the dice back when Edge was the only thing out - and I'm finally getting started on it and writing about it over at the site.
I could probably club the whole thing together inside of a few weeks but, well, we've had an addition to the family, so free time is limited. This first post is the outline of what I think needs to be done - alter the vehicle rules, new critical hit table, Advantage/Threat/Triumph/Despair usage, create gear and the mecha that will use them - and some of how I'm going to go about it. The rest of it will be a slow burn project, which I'm really looking forward to.
So, what do you think of the Genesys Mecha Design Goals ? And hey, while I'm here, anyone else trying to get giant robots into Genesys? What're you doing to make the system fit the genre?