Does anyone know if the Worlds invite gets passed down if the winner already has an invite?
Edited by Cod
Does anyone know if the Worlds invite gets passed down if the winner already has an invite?
Edited by CodThe bye certainly does. I'm not sure on the guaranteed spot.
8 hours ago, Jimble said:The standings and fleet lists for Liverpool Regional are available now
https://tabletop.to/justplay-star-wars-armada-regional-2018/ladder
Big thanks to Ray in 5th, who had only played about 6 proper games before the day. If he hadn't kept Gideon to a 6-5 in the first game, he would have been the winner instead of me
With the exception that Miles had Lando instead of Bail due to us raising the Raddis issue before kick off.
So close yet so far
well done
12 hours ago, Cod said:Toronto Regional Results are in - 2017 World Champ
Quick analysis shows the following bids:
High: 15pts
Second: 2* 12pts
Third: 2* 11pts
Factions:
Imperials: 14 Rebels: 12
Edited by teeseeuuIs there going to be a video of the toronto regionals? I went to the link but it doesnt have a recording. I am curious to see Norm play this list.
5 minutes ago, ripper998 said:Is there going to be a video of the toronto regionals? I went to the link but it doesnt have a recording. I am curious to see Norm play this list.
This is the raw feed, I'm sure an edited version will be up soon.
2 minutes ago, teeseeuu said:This is the raw feed, I'm sure an edited version will be up soon.
Thank you
On 9.2.2018 at 4:23 AM, Baltanok said:Anyone going to Glendale, AZ or Toronto, ON? If so, please try to get me the lists.
Also, I don't have dates for Pacific Rim or European regionals. Forgive me if I'm missing your local regionals, but I would like your data as well.
Thanks!
Here is a list of the German regionals that i know.
You already saw the list from the Ewok open . I might be able to give the list from Potsdam as well, when i get them from the TO. Not sure about the last two. I am not sure if i will be there.
Edited by Tokra
On 9.2.2018 at 11:41 AM, Ginkapo said:Duly insulted!
Liverpool lists will be on here:
https://tabletop.to/justplay-star-wars-armada-regional-2018/lists
There are 3 player with all wins?
This is the biggest part that i don't like on the Armada system. It is really not fair in this part. 22 player and 3 rounds are way to few rounds. Especially when some used a bye. One lucky win with a 10-1 will extremly affect the results. Without any chance for the second player to do anything about it (unless winning 10-1 as well, but this is not always in his hand).
Compare our regional last weekend where the first had 21 points, it is really a strange compare. The 4th from this one would have won other tournaments with the points.
And being second with 26 points is hard as well.
I accept it due to the time it takes to play rounds, but yeah I had my second undefeated regional where I placed 4th last weekend. Both times I took a bye first round and couldn't play catch up enough.. beat the tourney winner Xero 6-5 in the final round, but we both knew I needed a 7-4 to pass him at 1st place so we toilet bowled, and forced me to charge in recklessly for a shot, and barely (thanks to a horrible Demo side arc attack that did 2 damage total to my Demo) I was able to still pull of a 19 MOV win. It was a great game and had a blast, I would have done the same thing as Xero if scores were reversed.
I was at the Toronto event. Overall, my impressions were the list variance was very wide, with LOTS of large ships and some builds with 2 large ships! Obviously this is very close to launch so we're not sure what will stay in use but it sure looks like large ships are in a good place. There were also quite a few squadless or builds with low squad counts. Still lots and lots of aces though, but that's Star Wars, right?
Edited by Thraug2 hours ago, Thraug said:I was at the Toronto event. Overall, my impressions were the list variance was very wide, with LOTS of large ships and some builds with 2 large ships! Obviously this is very close to launch so we're not sure what will stay in use but it sure looks like large ships are in a good place. There were also quite a few squadless or builds with low squad counts. Still lots and lots of aces though, but that's Star Wars, right?
Looking through the lists, the variance was huge. Only 3 lists didn't have a large base. I played against 2 Radus and 2 Dodonna fleets.
I played the 4th place list and chose his hyperspace assault, he had 1 GR75 and Six squads on deployment, it was crazy.
I was impressed with the diversity in Toronto this weekend. I was also surprised not to see and Yavaris/Gallent Haven or Ackbar Super Pickles.
Spending about 50 points on 2 Decimators was probably not the best call on my part. They had some glorious moments, but died in almost all my games.
I had an epic match against Thraug in round 3, whose Cymoon tagged mine for 11 damage and 2 accuracies in one shot!
15 minutes ago, Kristjan said:was also surprised not to see and Yavaris/Gallent Haven or Ackbar Super Pickles.
I think I only saw two nebs being played,
I only played one yavaris all day, and the pickles I faced were all kitted out in pretty diverse ways.
Toronto players don't need to rely on power combos! I mean a 3 ship list without a large base won the day!??
53 minutes ago, Kristjan said:I was impressed with the diversity in Toronto this weekend. I was also surprised not to see and Yavaris/Gallent Haven or Ackbar Super Pickles.
Spending about 50 points on 2 Decimators was probably not the best call on my part. They had some glorious moments, but died in almost all my games.
I had an epic match against Thraug in round 3, whose Cymoon tagged mine for 11 damage and 2 accuracies in one shot!
I was decimated by your Decimators! During the building of my fleet I evaluated the squads in multiples that I couldn't easily mow down and came up with 2: VCXs and Decimators. I figured I could ignore the little damage I would get from VCXs, and no one ever plays Ghost or Decimators, so I dismissed them! Your Decimators melted my Raiders and finished my ISD. I think I was your only opponent that didn't kill your Decimators!
. Who plays multiple Deicmators!!?!
Crazy fun games.
At least your weren't the highest damage I hit with one shot. I hit something for 12 damage and 2 accuracies, ... medium range!
6 hours ago, teeseeuu said:I played the 4th place list and chose his hyperspace assault, he had 1 GR75 and Six squads on deployment, it was crazy.
I didn't think this was possible - you can't start with no Admiral in play can you?
Or is the timing: before deploying use Raddus to set aside the MC-75, then use HA to set aside the MC-30. Deploy GR-75. Start of round 2, hyperspace in the MC-30 using HA then at start of round 3 you can now use Raddus to bring in the MC-75?
Raddus and Hyperspace drop-ins use the same timing, so you can drop raddus and then have raddus allow a ship drop in the same round.
6 minutes ago, Kendraam said:I didn't think this was possible - you can't start with no Admiral in play can you?
Or is the timing: before deploying use Raddus to set aside the MC-75, then use HA to set aside the MC-30. Deploy GR-75. Start of round 2, hyperspace in the MC-30 using HA then at start of round 3 you can now use Raddus to bring in the MC-75?
You
can
start with no Admiral in play.
As long as you deploy Raddus
first
with the Hyperspace Assault Rule, its legal... And if at any time, you have no ships on the board, you lose, even if the rest are still in Hyperspace.
But Raddus cannot deploy his Raddus' Hidden ship unless he is on the Table.
In fact, if you do that, you can bring it all in the same turn, as the FAQ has stated that "start of turn" things basically are allowed even if they were just deployed then...
So turn two... Boom. Raddus Goes Down. Profundity goes down. Ship comes out of Profundity. You go from 1 ship to 4 ships on the board.
22 minutes ago, Kendraam said:I didn't think this was possible - you can't start with no Admiral in play can you?
Or is the timing: before deploying use Raddus to set aside the MC-75, then use HA to set aside the MC-30. Deploy GR-75. Start of round 2, hyperspace in the MC-30 using HA then at start of round 3 you can now use Raddus to bring in the MC-75?
Yeah, he played it correctly with the timing. All legal and above board.
Dost I see-eth justly? In Toronto, 2 lists in the top 4 had only 3 activations? That is music to my list designing soul.
Albeit that it takes a lot of skill, but that opens up a lot of list ideas that previously seemed impossible by watching the overall meta from 'a certain point of view'.
So I have finished my long trek back home from AZ last night, and am now sitting down to type up the lists, and placement, so here they are.
1) Nick Hurzeler-25 Points- 724 MOV
Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Solar Corona
ISD Kuat Refit (112)
• Grand Admiral Thrawn (32)
• Strategic Adviser (4)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• External Racks (3)
• Avenger (5)
= 170 Points
Gladiator I (56)
• Skilled First Officer (1)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 76 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Raider I (44)
• Ordnance Experts (4)
• External Racks (3)
• Impetuous (4)
= 55 Points
Squadrons:
• 4 x TIE Fighter Squadron (32)
= 32 Points
Total Points: 383
2) Ben Mcdonald-25 Points-628 MOV
Assault: Most Wanted
Defense: Fire Lanes
Navigation: Salvage Run
Imperial I (110)
• Admiral Sloane (24)
• Strategic Adviser (4)
• Boarding Troopers (3)
• Leading Shots (4)
• Dual Turbolaser Turrets (5)
• Avenger (5)
= 155 Points
Gladiator II (62)
• Skilled First Officer (1)
• Ordnance Experts (4)
• External Racks (3)
• Demolisher (10)
= 80 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Gozanti Cruisers (23)
= 23 Points
Gozanti Cruisers (23)
= 23 Points
Squadrons:
• Black Squadron (9)
• Colonel Jendon (20)
• Maarek Stele (21)
• Mauler Mithel (15)
• Valen Rudor (13)
• Lambda Shuttle (15)
= 93 Points
Total Points: 399
3) Tyson Torres-24 points-593 MOV
Assault: Most Wanted
Defense: Fleet Ambush
Navigation: Minefields
Victory I (73)
• Admiral Screed (26)
• Minister Tua (2)
• Electronic Countermeasures (7)
= 108 Points
Victory I (73)
• Ordnance Experts (4)
• XI7 Turbolasers (6)
• External Racks (3)
• Dominator (12)
= 98 Points
Gladiator I (56)
• Ordnance Experts (4)
• External Racks (3)
• Demolisher (10)
= 73 Points
Gladiator I (56)
• Ordnance Experts (4)
• External Racks (3)
= 63 Points
Gladiator I (56)
= 56 Points
Squadrons:
= 0 Points
Total Points: 398
4) Doug Sanders-24 Points-MOV 559
Assault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Solar Corona
Imperial II (120)
• Admiral Motti (24)
• Strategic Adviser (4)
• Gunnery Team (7)
• Hardend Bulkheads (5)
• Electronic Countermeasures (7)
• SW-7 Ion Batteries (5)
• XI7 Turbolasers (6)
• Avenger (5)
= 183 Points
Gladiator I (56)
• Skilled First Officer (1)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 76 Points
Gozanti Cruisers (23)
• Minister Tua (2)
• Comms Net (2)
• Suppressor (4)
• Electronic Countermeasures (7)
= 38 Points
Squadrons:
• Colonel Jendon (20)
• Ciena Ree (17)
• Maarek Stele (21)
• Mauler Mithel (15)
• Valen Rudor (13)
• Zertik Strom (15)
= 101 Points
Total Points: 398
5) Angelo Butera-18 Points-404 MOV
Assault: Advanced Gunnery
Defense: Fire Lanes
Navigation: Intel Sweep
MC80 Command Cruiser (106)
• General Dodonna (20)
• Strategic Adviser (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Home One (7)
= 154 Points
MC80 Battle Cruiser (103)
• Lando Carissian (4)
• Gunnery Team (7)
• Leading Shots (4)
• Spinal Armament (9)
• Quad Turbolaser Cannons (10)
• Mon Karren (8)
= 145 Points
Squadrons:
• 2 x YT-1300 (26)
• 4 x YT-2400 (64)
= 90 Points
Total Points: 389
6) Aarron Estrada-18 Points-304 MOV
Assault: Station Assault
Defense: Contested Outpost
Navigation: Superior Positions
Victory II (85)
• Admiral Sloane (24)
• Minister Tua (2)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Leading Shots (4)
• Reinforced Blast Doors (5)
= 135 Points
Victory II (85)
• Support Officer (4)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Leading Shots (4)
= 108 Points
Quasar Fire I (54)
• Skilled First Officer (1)
• Flight Controllers (6)
• Expanded Hangar Bay (5)
• Stronghold (5)
= 71 Points
Squadrons:
• 7 x TIE Fighter Squadron (56)
• Howlrunner (16)
• Black Squadron (9)
= 81 Points
Total Points: 395
7) Daniel Liswood-18 Points-248 MOV
Assault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Superior Positions
CR90 Corvette A (44)
• General Cracken (26)
• Lando Carissian (4)
• Engine Techs (8)
• Reinforced Blast Doors (5)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 96 Points
CR90 Corvette A (44)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 59 Points
CR90 Corvette A (44)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 59 Points
CR90 Corvette A (44)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 59 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
Squadrons:
• 2 x VCX-100 Freighter (30)
• 2 x YT-2400 (32)
• Han Solo (26)
• Shara Bey (17)
= 105 Points
Total Points: 398
8) Erik Menedez-17 Points-438 MOV
Assault: Opening Salvo
Defense: Fleet Ambush
Navigation: Solar Corona
ISD Cymoon 1 Refit (112)
• Darth Vader (36)
• Strategic Adviser (4)
• Entrapment Formation! (5)
• Gunnery Team (7)
• Spinal Armament (9)
• XI7 Turbolasers (6)
• Relentless (3)
= 182 Points
Arquitens Light Cruiser (54)
• Skilled First Officer (1)
• Early Warning System (7)
• Enhanced Armament (10)
= 72 Points
Arquitens Light Cruiser (54)
• Skilled First Officer (1)
• Early Warning System (7)
• Enhanced Armament (10)
= 72 Points
Raider II (48)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Heavy Ion Emplacements (9)
• Impetuous (4)
= 71 Points
Squadrons:
= 0 Points
Total Points: 397
9) Kevin Crandall-16 Points-225 MOV
Assault: Missing
Defense: Missing
Navigation: Missing
Assault Frigate Mk2 B (72)
• Admiral Raddus (26)
• Ray Antilles (7)
• Flight Controllers (6)
• Expanded Hangar Bay (5)
• Electronic Countermeasures (7)
• Gallant Haven (8)
= 131 Points
MC75 Ordnance Cruiser (100)
• Intel Officer (7)
• Ordnance Experts (4)
• Rapid Launch Bays (6)
• Electronic Countermeasures (7)
• External Racks (3)
• Assault Proton Torpedoes (5)
• Aspiration (3)
= 135 Points
Squadrons:
• Biggs Darklighter (19)
• Jan Ors (19)
• 4 x X-wing Squadron (52)
• 2 x B-wing Squadron (28)
= 118 Points
Total Points: 384
10) Adam Brill-16 Points-136 MOV
Assault: Opening Salvo
Defense: Fleet Ambush
Navigation: Minefields
MC75 Ordnance Cruiser (100)
• Commander Sato (32)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• Ordnance Pods (3)
= 155 Points
Hammerhead Torpedo Corvette (36)
• Assault Proton Torpedoes (5)
= 41 Points
Hammerhead Torpedo Corvette (36)
• Assault Proton Torpedoes (5)
= 41 Points
Hammerhead Torpedo Corvette (36)
• Assault Proton Torpedoes (5)
= 41 Points
GR-75 Medium Transports (18)
= 18 Points
Squadrons:
• 2 x A-wing Squadron (22)
• 2 x X-wing Squadron (26)
• Tycho Celchu (16)
• 2 x HWK-290 (24)
= 88 Points
Total Points: 384
11) Chris Hopper-15 Points- MOV 13
Assault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Minefields
Assault Frigate Mk2 A (81)
• General Cracken (26)
• Early Warning System (7)
• Gallant Haven (8)
= 122 Points
CR90 Corvette B (39)
• Early Warning System (7)
• SW-7 Ion Batteries (5)
• Tantive IV (3)
= 54 Points
CR90 Corvette B (39)
• Early Warning System (7)
• Dodonna's Pride (6)
= 52 Points
CR90 Corvette A (44)
• Early Warning System (7)
• Jaina's Light (2)
= 53 Points
GR-75 Medium Transports (18)
• Toryn Farr (7)
• Quantum Storm (1)
= 26 Points
Squadrons:
• Hera Syndulla (28)
• Han Solo (26)
• Luke Skywalker (20)
• Wedge Antilles (19)
= 93 Points
Total Points: 400
12) Travis Wood-14 Points-337 MOV
Assault: Station Assault
Defense: Hyperspace Assault
Navigation: Solar Corona
ISD Kuat Refit (112)
• Grand Admiral Thrawn (32)
• Taskmaster Grint (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
• Chimaera (4)
• Intensify Firepower! (6)
= 175 Points
Gladiator I (56)
• Ordnance Experts (4)
• External Racks (3)
• Demolisher (10)
= 73 Points
Gladiator I (56)
• Ordnance Experts (4)
• External Racks (3)
= 63 Points
Gozanti Cruisers (23)
• Repair Crews (4)
= 27 Points
Squadrons:
• 2 x TIE Interceptor Squadron (22)
• 3 x TIE Fighter Squadron (24)
• TIE Defender Squadron (16)
= 62 Points
Total Points: 400
13) Anthony Frausto-13 Points-286 MOV
Assault: Targeting Beacons
Defense: Planetary Ion Cannon
Navigation: Superior Positions
Imperial I (110)
• Darth Vader (36)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Avenger (5)
= 173 Points
Imperial II (120)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Overload Pulse (8)
• XI7 Turbolasers (6)
• Relentless (3)
= 156 Points
Squadrons:
• 6 x TIE Interceptor Squadron (66)
= 66 Points
Total Points: 395
14) Robin Nicholson-11 Points- 8 MOV
Faction: Imperial
Commander: Admiral Screed
Assault: Advanced Gunnery
Defense: Hyperspace Assault
Navigation: Dangerous Territory
ISD Cymoon 1 Refit (112)
• Admiral Screed (26)
• Intensify Firepower! (6)
• Hardend Bulkheads (5)
• XX-9 Turbolasers (5)
= 154 Points
Victory II (85)
• Sensor Team (5)
• Disposable Capacitors (3)
• XI7 Turbolasers (6)
• Overload Pulse (8)
• Warlord (8)
= 115 Points
Gladiator I (56)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 75 Points
Raider I (44)
• Assault Proton Torpedoes (5)
• Instigator (4)
= 53 Points
Squadrons:
= 0 Points
Total Points: 397
15) Marco Nicholson-8 points- 0 MOV
Assault: Opening Salvo
Defense: Hyperspace Assault
Navigation: Dangerous Territory
ISD Cymoon 1 Refit (112)
• Admiral Motti (24)
• Minister Tua (2)
• Intensify Firepower! (6)
• Gunnery Team (7)
• Hardend Bulkheads (5)
• Spinal Armament (9)
• Reinforced Blast Doors (5)
= 170 Points
Gladiator I (56)
• External Racks (3)
• Demolisher (10)
= 69 Points
Quasar Fire I (54)
• Flight Controllers (6)
• Rapid Launch Bays (6)
• Disposable Capacitors (3)
= 69 Points
Squadrons:
• Darth Vader (21)
• 3 x TIE Fighter Squadron (24)
• VT-49 Decimator (22)
• 3 x TIE Bomber Squadron (27)
= 94 Points
Total Points: 402
16) Harrison Cantrell- 7 Points- 0 MOV
Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Superior Positions
Imperial I (110)
• Moff Jerjerrod (23)
• Gunnery Team (7)
= 140 Points
Victory I (73)
• Gunnery Team (7)
• Quad Battery Turrets (5)
= 85 Points
Arquitens Light Cruiser (54)
• Turbolaser Reroute Circuits (7)
= 61 Points
Raider I (44)
• Ordnance Experts (4)
• Flechette Torpedoes (3)
• Impetuous (4)
= 55 Points
Squadrons:
• Maarek Stele (21)
• 2 x TIE Fighter Squadron (16)
• VT-49 Decimator (22)
= 59 Points
Total Points: 400
I knew that when my FLGS applied for a Regional but did not get it I wanted to go to one close by and well it was ether Colorado or Arizona, convinced my wife by telling her we could go see the Grand Canyon so to Arizona it was. The Tournament was well run, even though the original TO got called into work, the tournament still ran very smoothly and was a great experience. The community down there was very welcoming to me and I felt like I was apart of it. Thrawn is really what won me the tournament having clutch Engineering and Concentrate Fire Commands is what led me to the larger MOVs in my games if I picked any other commander I know I still would have won my first two games, but not by nearly as large of margins Thrawn was clutch for me in every match up, even if in my game against @Daht the con fire he provided to demo to kill his demo whiffed even after re-rolls demo survived by 1 hull point, curse you Motti! But I had a great time, and played some very great and very tense games and great people as well.
Also as a side note the sticks from Regionals are pretty accurate just ever so slightly short it looks like they cut off right at the line instead of just above the line and that makes them ever so slightly short because according to the RR “The lines on the ruler that divide two adjacent bands always count as part of the band closest to the bottom of the ruler.” Ill still use them, but if I have a close call or am just out I'm going to break out the standard tool.
Edited by xero989Curious about that BTA Kuat in first place. Only flipping two tokens seems a bit underwhelming against the kind of hard targets you normally want that thing to one-shot.
9 minutes ago, Valca said:Curious about that BTA Kuat in first place. Only flipping two tokens seems a bit underwhelming against the kind of hard targets you normally want that thing to one-shot.
I've been thinking about that. How many times have you been going for the damage spike with your ISD-I and had an accuracy come up when you didn't need it. That's when I think that knocking out 2 defense tokens with Boarding Troopers is probably enough. One accuracy is pretty likely on the roll and takes care of the rest.
3 minutes ago, RobertK said:I've been thinking about that. How many times have you been going for the damage spike with your ISD-I and had an accuracy come up when you didn't need it. That's when I think that knocking out 2 defense tokens with Boarding Troopers is probably enough. One accuracy is pretty likely on the roll and takes care of the rest.
Not very often, since that accuracy is most likely a blue and is getting burned to reroll the blanks with Leading Shots.
ECMs are rather popular on big targets around here, which puts a damper in that. Might start changing with EWS, though.
Edited by ValcaHere's the video from Round 3 of the Toronto Regional. This one has been trimmed to leave out the downtime between actions and dead air on the mic - it's the entire 2hr match in just over an hour, so it's easier to digest. Enjoy!