The Iron Blockade

By Quelthan, in Star Wars: Edge of the Empire RPG

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The Iron Blockade follows in the footsteps of Dawn of Rebellion in that it examines a time different from that presented in the first three Star Wars Roleplaying core books. The second Death Star has been destroyed, and the Empire is crumbling.

Not everywhere though. Imperial Governor Adelhard intends to maintain the Empire in the Anoat sector. Calling on all loyal Imperial personnel, he has created a cut off the sector from the rest of the galaxy through the use of the Iron Blockade. Together with the Purge Troopers commanded by Commander Braugh, Governor Adelhard crushes any glimmer of the truth of the final battle at Endor.

All is not lost though. A large rebel cell still exists in the Anoat Sector, part of the scatter plan to prevent the loss of the entire Alliance to Restore the Republic forces. The displaced Nothiian nobles have joined with a group of smugglers and merchants to force a break in the blockade. And rumors of Force users, perhaps even Jedi, have surfaced in revolt against the Imperial Governor.

Both Hoth and Bespin are detailed in other publications. The Iron Blockade covers the remaining worlds of the Anoat sector. From the poison laden city ruins of Anoat itself to the chromium mines of Burnin Konn and the Mining Worlds to the abandoned Hutt Jewel World of Mataou. Even the mysterious Ring and the Ivax Nebula.

The book will not just focus on the worlds of the Anoat Sector, but on the groups and locations found on those worlds. It will also introduce new playable species, droids, gear, vehicles, and starships. A section devoted to modular encounters within the Anoat Sector rounds out the book.

Stay alert for more information on how gamemasters will be provided more insight into the time just after the destruction of the second Death Star and the Iron Blockade. The Iron Blockade is scheduled for a late Q2 of 2018 release.

The Anoat sector.....there's not much there.

Lando system? WTF?!?

Is that a variant of the Dynamic Class Freighter on the cover... Love me a Dynamic Class I do :D

I’m sort of confused as to what this is - are you generating interest in a sourcebook you have created or is this essentially some awesome fan-art for something you would like to see?

The book is based on the mobile game Star Wars: Uprising and will include many of the groups, species, and vehicles discussed in the game. The freighter on the cover is not a varient of the Dynamic -class light freighter. It is a Ghtroc 700-class Light Freighter, a rarely seen short production run freighter that is fully statted out in the Vehicles and Starships chapter of the book.

Generating interest in a fan sourcebook I am currently writing. The book is about a quarter finished now, which is why I am planning on a late Q2 2018 release.

Generating interest in a fan sourcebook I am currently writing. The book is about a quarter finished now, which is why I am planning on a late Q2 2018 release.

It looks very similar to the Dynamic though... apart from the cockpit ;)

As for your sourcebook... I really like the sound of it!

7 hours ago, Quelthan said:

Generating interest in a fan sourcebook I am currently writing. The book is about a quarter finished now, which is why I am planning on a late Q2 2018 release.

Yeah, it's all "Q2 2018 release" until the boat gets impounded while trying to refuel in Micronesia...

Looking forward to it! :)

Always thought the setting for Star Wars: Uprising would make for a neat campaign setting, and one could probably turn the in-game story (what there was of it before the developers concentrated solely upon micro-transactions) into a pretty decent campaign itself, or at least farm them for modular encounters and short adventures. Was kinda hoping it'd have been something FFG would do as a region sourcebook, but I guess the mobile game was too short-lived for it to really generate interest.

Enjoyed your Rebels sourcebook, so I'm looking forward to seeing how this one turns out.

4 hours ago, Donovan Morningfire said:

Always thought the setting for Star Wars: Uprising would make for a neat campaign setting, and one could probably turn the in-game story (what there was of it before the developers concentrated solely upon micro-transactions) into a pretty decent campaign itself, or at least farm them for modular encounters and short adventures. Was kinda hoping it'd have been something FFG would do as a region sourcebook, but I guess the mobile game was too short-lived for it to really generate interest.

Enjoyed your Rebels sourcebook, so I'm looking forward to seeing how this one turns out.

I ran a mega-game based on the concept once. There was thirty players spending a whole day plotting and scheming how to break a blockade with two dozen missions all putting the pieces into place. Ended up with a massive space battle with them finding a gap and calling Rebel fleet in while starting an uprising in the city the Moff was based. Lot of PCs died.

Very nice I am eager to see more. Well done

Let me know if you need help producing.

I think getting involved in a project like this would be a lot of fun. Unfortunately, I'm only good for some text based stuff, and maybe some page layouts. lol

I loved the story that was created for that game, and was thinking about using the sector for one of my campaigns. I even went as far as to find a transcript for all of the dialogs from the game.

Thanks for putting this together. I look forward to its release.

Oh, I'm currently running a Play-by-Post based on Uprising. The one good factor is that it was based on a computer game that never got released, so the players wouldn't know all of the info on it. Still, info was scarce on some of the planets in the Anoat Sector. I changed around the main theme since I thought the idea of preventing news of the Emperor's death from getting out was a stupid one. Instead, the blockade is going into effect after Hoth. Some Rebels fled from Echo Base into the local system and the Empire tends to believe that even more are within the sector. Hence, the Iron Blockade. I'll be greatly interested to see how it turns out!

@Quelthan - would you mind sharing your front cover background with me , or point me towards where you got it? It looks so much sharper than the ones I’m using :)

On 2/9/2018 at 4:08 PM, Ghostofman said:

Yeah, it's all "Q2 2018 release" until the boat gets impounded while trying to refuel in Micronesia...

Just like I said for some other fan adventure, he’s not from FFG, so this could come out on schedule.

@DangerShine Designs I found it online while searching for art from Star Wars: Uprising. When I search for art, I try and find the largest size (picture) and largest file size. I prefer .PNG when I can find them as they seem to maintain the best look as I adjust them. I also do some of my own editing with GIMP to the pictures, so the final that you are seeing is not quite what I start with.

52 minutes ago, Quelthan said:

@DangerShine Designs I found it online while searching for art from Star Wars: Uprising. When I search for art, I try and find the largest size (picture) and largest file size. I prefer .PNG when I can find them as they seem to maintain the best look as I adjust them. I also do some of my own editing with GIMP to the pictures, so the final that you are seeing is not quite what I start with.

Thank you - I realized I wasn’t clear at all, I was really referencing the blue frame and lines around the picture - are those original and would you consider sharing them?

@DangerShine Designs I used a modified version of the cover art from the Dawn of Rebellion campaign book. Since The Iron Blockade is not directly linked to any of the three games but rather a sourcebook for all three, I used the inking from the only book FFG has put out that was not a direct game book. If I remember correctly I used pieces of the artwork from some of the various Dawn of Rebellion articles to build a complete version. I will work up a version that I can share (right now it is a multiple part layer file for GIMP).

2 hours ago, Quelthan said:

@DangerShine Designs I used a modified version of the cover art from the Dawn of Rebellion campaign book. Since The Iron Blockade is not directly linked to any of the three games but rather a sourcebook for all three, I used the inking from the only book FFG has put out that was not a direct game book. If I remember correctly I used pieces of the artwork from some of the various Dawn of Rebellion articles to build a complete version. I will work up a version that I can share (right now it is a multiple part layer file for GIMP).

@Quelthan Totally agree, I really liked how you co-opted the Dawn of Rebellion theme for the exact reasons you stated. Most of my stuff has been theme-specific and the existing AoR/EotE has worked wonderfully but I also have a sourcebook that falls somewhere in the middle. I evidently followed the same GIMP'd path as you and took the artwork from the most recent article, getting the below. Also trying to find a completely different color-scheme for the homebrew stuff but so far not finding a combo that I love (the blue was the one I was working on when you replied).

Would still love to see your template, if you'd be willing to share :)

Always_A_Bigger_Fish_Cover_v1.jpg Always_A_Bigger_Fish_Cover_v2.jpg

Glad to see someone else had an interest in this, just created my account in response but hoping to be around for a lot longer.

I recently started writing a campaign based off Uprising:

About a month after the battle of Endor, a power struggle has begun between Imperial elites on Mustafar. A Lambda shuttle has fled the planet with high ranking Imperial officers fleeing the conflict, with an Imperial Procurator aboard. Expecting to find safety among Governor Adelhard's sector, the Imperial shuttle approaches the blockade's Dread Omen. Adelhard, on the bridge at the time, orders the destruction of the shuttle, which survives, jumping to hyperspace. It comes out over Burnin Konn, too close to the planet, and is unable to correct before it crashes.

The blockade has been going on for a month and a half or so now. (B9-DT in the posession of "Happy" Dapp, identifies the transmission in Uprising as having been recorded 2 months prior to it's finding in the Imperial contraband warehouse.) "Happy" Dapp has gone from local underground criminal to well positioned crime boss. He has Imperials on the pay roll and is now a known name around town. As the Imperial blockade bites, the players have a few options to start:

  • Impoverished civillians making a desperate attempt to survive by looking for work with the local crime boss.
    • A local doctor who has been selling his drugs to the criminal underworld has now heard there are greater riches to be earned for doing just a little more.
  • Somewhat experienced criminals who have potentially previously worked with "Happy" Dapp.
    • A racing pilot whose looking for a bigger score than the paultry sums he's been getting paid to throw races.
  • Imperial's who realise something's up, have seen their pay docked, realise their weapons are falling into disrepair, and are looking for alternative revenue streams.
    • An officer, too low rank to know the truth about the Empire's defeat at Endor, but has well realised something is wrong. His pay has been docked, and resources are not as free flowing as they once were. Seeing way the winds are blowing, he's looking for other opportunities.

The players meet in the Carbon Score Cantina with Dapp. He knows a shuttle has crashed in the uninhabitable Burnin Konn wastes, maybe information fed to him by the Imperial player, and is definitely interested in the encoding module, hoping to fit it to his own shuttle currently being flown by the SMUGGLER. He offers the players the opportunity to go and innocently scavenge the craft, a simple start to the PC-Dapp relationship.

Upon scavenging, the players find a man claiming to be the Imperial Procurator. They have a symbol of Imperial order in their hands, and know about Adelhard's actions to destroy him. The players are thrust into world in which they are being hunted and must decide whether to hand over the Procurator under the bounty program which declares him to be just another murderer with an abormally high price, or to assist the Rebellion by letting their captive be used for propoganda purposes. Maybe they'll simply use him to make their own power plays. Maybe they'll fall over because their captive isn't who he says he is, and maybe using him under this pretense will back fire. Badly.

I've written this campaign out so far to go beyond Dapp's death at the hand of the Purge Troopers, with the PC's fleeing into the stars, being chased by bounty hunters chasing the rumor of the Procurator. I'd welcome the opportunity to discuss these ideas with someone as focused on this aspect of lore as I have been, as it's not been possible with my players without ruining it for them.