FAQ Predictions

By SirCormac, in X-Wing

4 minutes ago, thespaceinvader said:

An innovation in the 5 waves since the k wing.

"Innovation", really? You think the game designers really said, "Whelp, we're out of room on the upgrade bar, can't do anything else" when working on SWX33 and SWX34 then someone didn't think of "Why don't we just put it on an upgrade card" when they had already added EPTs using titles with SWX29 ?

Edited by kris40k

I'm actually on the fence about this whole debate. It does actually seem like some pilots are just missing EPTs because their upgrade bars are full, Hera Syndulla being a notable case.

However, I do think that certain ships are meant to be impossible to fly in an "ace-like" (for lack of a better word) style, and thus none of those pilots have EPTs. Originally, Y-Wings were meant to be like this, and that's why neither named Rebel Y-Wing pilot has an EPT. I think more ship types needed to be like this, and I'd totally be ok if Scurrgs and some of the other "heavy fighters" lost their EPTs. But I think it's too late for that, and we're now in a game where ~70% of Pilot cards are going to have EPTs.

Alternately, I'd like the Rebel Y-Wings and Hera to get EPT slots.

23 hours ago, Jo Jo said:

Autoblaster cannon would be even worse. It would go to never being used to abused.

Just wait until highest--available-PS-(whatever-that-is)-with-a-bid Fenn boosts a ghost into range for 6 dice of autoblasting. You think people are salty now? hahahahahah

If only there were some way for someone to actually know .

5 minutes ago, skotothalamos said:

Just wait until highest--available-PS-(whatever-that-is)-with-a-bid Fenn boosts a ghost into range for 6 dice of autoblasting. You think people are salty now? hahahahahah

Ghosts can't equip Autoblaster cannons. And it would only be four dice. Also, four-dice Autoblasters have been available with certain interesting combos before but still not used much. I stand by my opinion that making them go from three to four dice changes almost nothing.

Edit: I guess you meant two attacks with Autoblaster Turret? If your Ghost isn't taking TLT, I'm not that scared of it. Especially since the 3 dice would only work in-arc, which means you're not blasting me with the five dice primary.

Edited by Kieransi
On 2/8/2018 at 5:46 PM, SirCormac said:

Hey Forum,

OK, so this is NOT a nerf this or nerf that rant. This is a measured question/prediction as to what you think FFG will include in their next FAQ (whenever it drops). Not so much a wish, but a prediction. If you want to put percentages on it or something to that effect, that's fine. Here are my predictions:

TLT: Text on card remains unchanged but adds: "If the defender is at Range 3, they may roll 1 additional defense die"

-TLT's are an 8 point card that costs 6, so they need to be wrangled in, but just a little. I think this would be enough.

Bomblet Generator: "If there is a Bomblet token on this card, you may drop it when you reveal a maneuver. Instead, if there is no token on this card, you may place one on this card after revealing your maneuver"

-Bomblet's have no real decision making. This fix makes them droppable every other turn, which means you have to really decide that you want to drop them. Also, for a 3 point card, they are waaaaay underpriced. Thermal detonators cost the same, and are usable once for 1 damage and a stress. How is that comparable? An alternative solution makes their damage be 1 die instead of two. This makes them more appropriately costed, but still hurts the decision making process, so I vote the former.

Harpoons: My solution would be to just eliminate the condition entirely. Then harpoons are a 4 die, keep the target lock attack. That still would make them the best ordnance in the game, but appropriately costed.

Fenn Rau: It has become very clear, very quickly, that Fenn is the new Manaroo, and is a little too good for what he costs. I suggest his range band go down to Range 1-2, to give a little more counter play.

Those are my predictions. Did I miss one? Is there a better fix for harpoons and TLTs? Remember, I'm not 'nerf herding', but am asking the legitimate question as to what we feel FFG will do in the next FAQ, whether we agree with it or not.

Bomblet Generator: part of their cost is in taking up double bomb slots. Which greatly limits what ships they can be placed on. While the first idea would make them more interesting and keep you from spamming them every turn. I havn't come across a player that has in my (albeit small) community dropped them every turn. Most still prefer bringing conner nets or cluster mines to the Bomblet Generator.

Harpoons: I don't agree with taking away the condition, but I do think the wording needs to change to the "next time you suffer a crit". First this would keep it from triggering on TLT and any other attack that cancels dice like ion cannons and such and second by removing the when your destroyed clause would make it possible for the ship to be removed from the board without the condition ever going off.

I Have no comment on Fenn as I havn't had to deal with him much at the moment.

And I think TLT should be left alone. I both fly against them and with them and while I understand the hatred many have for them they are the only Turret that sees regular play because the others pretty much suck. Give me a mangler turret at rng 1-2 and cost it the same as ion and maybe you won't see TLT everywhere.

23 hours ago, daddyguy99 said:

I want a "small ship only" limit on TLTs.

I could back this idea. Although it just hits 1 of the list that people have a problem with tlt with.

2 hours ago, Kieransi said:

Ghost s can't equip Autoblaster cannons. And it would only be four dice. Also, four-dice Autoblaster s have been available with certain interesting combos before but still not used much. I stand by my opinion that making them go from three to four dice changes almost nothing.

Edit: I guess you meant two attacks with Autoblaster Turret ? If your Ghost isn't taking TLT , I'm not that scared of it. Especially since the 3 dice would only work in-arc, which means you're not blasting me with the five dice primary.

I guess you weren't in the awful ace-killing Accuracy Corrector/Autoblaster Turret meta. "Here's 4 damage. thanks for playing."

I'd say,

TLT: Increase cost to 7 squad points. If the defender is at range 3, the defender may roll one additional defense die.

Autoblaster Turret: Your attack dice may not be modified except by spending a focus token for its normal effect.

Harpoon Missile: Either it increases in cost to 5 points OR drops to 3 attack OR it must now spend the target lock to fire.

All Scurgg pilots: Lose EPT slot if you had it.

12 minutes ago, skotothalamos said:

I guess you weren't in the awful ace-killing Accuracy Corrector/Autoblaster Turret meta. "Here's 4 damage. thanks for playing."

That sounds horrible, a range one large base death zone. Those poor hyper-maneuverable arc dodging ships didn’t stand a chance! If only there were PS 9-11 imperial ships that could deliver alpha strikes at range 3 and then pick off damage from a distance against a 0 agi pancake.

These seem more like suggestions than predictions. (actually the word suggest was used a few times there too).

Well there isn't much of a precedent anymore as the dev team is getting hammered with so many "fix this" they have went through extremes of even illegitimizing older expansions from the production model that they use to have. But yeah FAQs tend to come in one of two forms. A post wave clarification, or a pre-tournament season errata for meta balance concerns. Considering that no other production waves have been announced and we just had an FAQ after all waves have been released, it can be said that there is a reasonable chance the next FAQ will be the latter.

Now when it comes to meta balance FFG seems to have only one tool in the box, the Nerf Hammer, and thus every problem is an OP nail. Said nails are (take from the top 8 of course, it can't make the cut unless it is OP)

  • Harpoon missiles
  • TLTs
  • Aztecs (what I call Wookie Gunships)
  • Bombs, (mainly Bomblet Generator)
  • Fen Rau

Also not mentioning

  • Scurrgs (maybe because of TLT and Bomblets)
  • Jumpmasters (because they haven't been nerfed enough)
  • Reinforce tokens (because who cares about huge ships as only those that play casual Epic uses them).

Well that is the predictions summed up, the only real prediction is this might be the FAQ where FFG finally decides adjusts squadron points as they have done it with other things. As for me, hey could we get that official squadron builder app that will be automatically updated with the FAQ/Errata?

Edited by Marinealver
7 hours ago, Marinealver said:

, hey could we get that official squadron builder app that will be automatically updated with the FAQ/Errata?

No. No soup for you.

also any official app would suck compared to the fan made ones, guaranteed.

3 hours ago, GrimmyV said:

No. No soup for you.

also any official app would suck compared to the fan made ones, guaranteed.

Maybe, we do know what a disaster TOME was. But again looking at the new player experience. If this game is going to keep going down its path of constant erratas as if the game was a digital format then there should be something that anyone could easily find and just access on the go. IF we are going thy Hybrid Digital/Tabletop format a PDF file simply won't do.

3 hours ago, Marinealver said:

Maybe, we do know what a disaster TOME was. But again looking at the new player experience. If this game is going to keep going down its path of constant erratas as if the game was a digital format then there should be something that anyone could easily find and just access on the go. IF we are going thy Hybrid Digital/Tabletop format a PDF file simply won't do.

Why? A simple PDF file works fine on my phone … better bookmarks would be nice still ;-)

23 hours ago, GrimmyV said:

That sounds horrible, a range one large base death zone. Those poor hyper-maneuverable arc dodging ships didn’t stand a chance! If only there were PS 9-11 imperial ships that could deliver alpha strikes at range 3 and then pick off damage from a distance against a 0 agi pancake.

If only it had made the final table at multiple regionals last year, we'd have to take it seriously or something.

7 hours ago, SEApocalypse said:

Why? A simple PDF file works fine on my phone … better bookmarks would be nice still ;-)

Not unless a PDF file is a living file that automatically updates which they do not. FFG has to upload a new PDF file that everyone downloads.

We find ourselves in a weird spot where table top and online gameplay are sort of at an intersection. We have games that are now updated via online and online video games that try to simulate the table top experience. Now FFG isn't exactly a stranger to this with their experience with products like XCOM: The Board Game and their new Game-Master App for Imperial Assault. So it isn't a stretch to say that FFG can't do better than a simple PDF, nor is it a stretch to say that PDF files don't make for the best virtual updates.