FAQ Predictions

By SirCormac, in X-Wing

If we're going to take the EPT of the Scurrg, then we'd better take it of Boba Fett, Kath Scarlet, Constable Zuvio and Sarco Plank as well just to make sure.

This is a two parter...

Part 1) Engine upgrade is re-written as "Action: You may perform a boost (shows boost icon) action.

Part 2) Coordinate is re-worded like the Advanced Slam nerf to say "You may only coordinate actions on the friendly ships action bar".

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TLT...I honestly think it should be worded much like Unguided rockets and say "Your attack dice may only be modified by spending a focus token".

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Reinforce needs something....

1) Smallest change - treat it like a token so existing pilot/ship abilities can affect it. Wes, Bullseye arcs, Old Teroch, ect.

2) Bigger change - Make it a dual sided card where it's like the Pivot wing title. "Reinforce - Recharged. You may assign the Reinforce action. After you perform a maneuver flip this card."
Then on the flip side it says "Reinforce- Exhausted. You may not reinforce this turn. After you execute a maneuver flip this card."

3) Bigger yet...change the reinforce action so that when you reinforce you also receive a stress token.

My wish list: IG-2000 title: modified to add "you may equip upgrades that have "small ship only"".

5 hours ago, Infinite_Maelstrom said:

I think most of this is great ideas, (albeit some unnecessary,) the only thing I really don't like is the capping PS at 9. It is obviously (originally) intended to go all the way up to 11, and the bidding wars that would ensue if it could not would be Insane. Where at one point, taking just Soontir fel was considered crazy, with this change, it could become normal - he outbids the superior Kylo Ren by about 10 points, thus will move last and be out of arc. (not even considering the VI Whisper etc things that would be going on). Sure, there isn't only bad in this idea, it's quite good as nerf ideas go, bringing back the role of the generic, while encouraging tense 1 v all scenarios in tournaments, but I don't think the full implications of what this would do to the game are realised by the progenitors of this idea. instead of fixing a few small (ok, maybe not that small) difficulties in the current meta, it would create an utterly different landscape for the game, which, undoubtedly would be a lot less balanced than now

And see, I don’t the full implications of a move like this are being realized by the people opposed to this idea. Initiative bidding is a self balancing system. Yeah you can bring a 90 point list to ensure that your Soontir moves after your opponent’s Kylo, but then you’re flying without 10 points of upgrades. At some point it balances out to where the number of upgrades you’re lacking outweighs the advantage you get from choosing initiative. Yeah it would create an entirely different landscape, but that’s the idea. And it’s not necessarily a bad thing. ;)

5 hours ago, Infinite_Maelstrom said:

Edited by Herowannabe
Double post
13 minutes ago, Herowannabe said:

And see, I don’t the full implications of a move like this are being realized by the people opposed to this idea. Initiative bidding is a self balancing system. Yeah you can bring a 90 point list to ensure that your Soontir moves after your opponent’s Kylo, but then you’re flying without 10 points of upgrades. At some point it balances out to where the number of upgrades you’re lacking outweighs the advantage you get from choosing initiative. Yeah it would create an entirely different landscape, but that’s the idea. And it’s not necessarily a bad thing. ;)

Do I need anything else than Soontir and Kylo? That has been a successful list with a 14 points init bid already. ;-)
Whisper + Echo had been a successful list with the pre-nerf phantoms too, doing basically the same thing, moving last.

Creating a completely different landscape is fine. But not knowing how that landscape would look like seems to be the common theme among those who advocate a PS9 cap.

4 minutes ago, SEApocalypse said:

Do I need anything else than Soontir and Kylo? That has been a successful list with a 14 points init bid already. ;-)

There is so much anti-ace stuff in the game right now it’s not even funny. The truth is that while a PScap would help aces like Soontir and Whisper, they still wouldn’t be tier 1 competitive. I mean, as it stands now PS11 aces aren’t winning tournaments left and right. The only reason the PS11 race exists is because of the threat of Imperial Alpha Strikes. Capping at 9 just gives a little bit of flexibility with dealing with said alpha strike.

8 minutes ago, SEApocalypse said:

Whisper + Echo had been a successful list with the pre-nerf phantoms too, doing basically the same thing, moving last.

Nope. Pre-nerf phantoms were a thing because with decloaking they could do massive repositions AFTER (most of) the enemy ships had moved. Once they nerfed decloaking to start of activation phase phantoms became much more reasonable- decent, but not broken.

If anything you get the same effect already with Advanved Sensors Kylo, allowing a high PS pre-move reposition. The difference is (again) that there is so much anti-ace stuff out there that it’s not as big of an issue. Plus Kylo doesn’t have quite the same damage output / defensive capabilities that ACD Phantoms have.

13 minutes ago, SEApocalypse said:

Creating a completely different landscape is fine. But not knowing how that landscape would look like seems to be the common theme among those who advocate a PS9 cap.

I can envision perfectly well what that landscape would look like, which pilots would become competitive again, etc etc. What I’m saying is that yes, I would indeed like to play in that landscape instead of the current one. ;)

8 hours ago, SEApocalypse said:

He said predictions, not wishlist.
You honestly predict those three changes? ;-)

Part of the fun is to predict kind of out-there stuff, just to see if I end up being right!

I'm also the guy who has predicted that the last three Star Wars movies and the last five Marvel Comics series would make the GUNBOAT canon...

1 hour ago, viedit said:

Part 2) Coordinate is re-worded like the Advanced Slam nerf to say "You may only coordinate actions on the friendly ships action bar".

Ouch, there are a lot of really fun actions (Jyn Erso and Lando for example) that are on upgrades only, it would be a shame to cut all of them out because of this.

3 minutes ago, Boba Rick said:

Ouch, there are a lot of really fun actions (Jyn Erso and Lando for example) that are on upgrades only, it would be a shame to cut all of them out because of this.

But does anyone use them?

Edited by impspy

This is a bit of a mix of FAQ predictions and FAQ wishlist items

Hot Shot Co-Pilot Clarification
If you attack a ship with Hotshot Co-Pilot using a weapon that requires 2 attacks, you must spend a focus token before the end of the first modify attack dice step. You are not required to spend a token on the second attack.

Inspiring Recruit
Both stress must be removed from the same ship regardless of what ship is removing the stress or how that stress is being removed.

Lt. Karsabi
If Karsabi's ability is used on an action that grants a weapons disabled token, such as Reload or SLAM, the stress is applied before anything that triggers "After performing an action" would occur. This prevents the use of cards like Advanced SLAM or Push the Limit.

Lowhhrick
Lowhhrick count's as the source of the dice modification and is not blocked by abilities like Omega Leader.

Reload Errata
"choose any number of the ship's discarded Torpedo or Missile Upgrade cards, that were previously equipped, and flip them faceup"

Reload Clarification
A ship may reload even if that ship has no discarded torpedoe or missile upgrades.

Viktor Hel Clarification
When defending against a "Perform this attack twice" weapon, his ability triggers once after the second attack and only if he did not roll exactly 2 dice for at least one of the two attacks.

Lightning Reflexes Errata
After you execute a white or green maneuver on your dial, you may discard this card to rotate your ship 180°. Then receive 1 stress.

Rules Reference Planning Phase Addition
During the Planning phase, players cannot use maneuver templates in order to "test" where ships will end up. Instead, they must plan their maneuvers by estimating their ships' movement in their heads.

and for my Big Wish List item that will almost certainly not end up in the FAQ.

Pattern Analyzer Errata
"you may resolve the "Perform Action" step before the "Check Pilot Stress" step"

Karsabi's ability already negates PTL/AdvSLAM. The weapons disabled token is part of said action, so he must take the stress before finishing the action because he takes a stress instead of the weapons disabled. Ive never heard a single person confuse that one.

Edited by Vineheart01

1. TLT - small ship only
2. Miranda - PRIMARY weapon only
3. Fenn Rau (rebel) - he's fine

21 minutes ago, Vineheart01 said:

Karsabi's ability already negates PTL/AdvSLAM. The weapons disabled token is part of said action, so he must take the stress before finishing the action because he takes a stress instead of the weapons disabled. Ive never heard a single person confuse that one.

I'm not saying he doesn't. None of my predictions are changes to the rules, just definite answers to rules questions.

6 hours ago, Embir82 said:

Ridiculous idea. Welcome to the TIE Phantom Miniatures Game!

This is the problem I have with those threads. Nerf herders just want to nerf everything that is popular, without giving second thought is it balanced or not.
As for myself I am very pleased with current game state - X-Wing is in healthy place, our local base of players grow rapidly, I would even say that game is at its best currently; only thing I hope for is a small change for Scum allowing Jumpmaster equipped with Punishing One title to take astromech and ordnance - otherwise we have expansion with ship that can't use cards it comes up with.

Just a little clarification here. I don't like randomly nerfing the heck out of everything that does well. That's why I didn't predict any errata.

Also, this doesn't nerf anything. If anything, it helps the PS9 Aces, because they get a useful EPT instead of stapling on VI.

And when was the last time you got beaten by a TIE Phantom? Even if Whisper was tied as the highest Pilot Skill in the game, she'd still be bad because of bombs and the decloak nerf.


Imperial Nines: VI and whine.

Rebel Nines: Playin' for time.

Scum Nines: Feelin' fine.


spongebob squarepants pastel goth gif

Edited by E Chu Ta
Doppelpost
3 hours ago, viedit said:

Bigger yet...change the reinforce action so that when you reinforce you also receive a stress token.

Huge ships will love that one.

5 minutes ago, Celestial Lizards said:

Huge ships will love that one.

Huge ships immediately discard any stress (and focus/evade) tokens they receive, so they would remain unaffected, which is just fine.

11 hours ago, thespaceinvader said:

Miranda (and Redline and Deathrain) didn't have EPTs because the upgrade bar wasn't big enough to include them.

I think you might be joking, but just in case: no, that's not why.

Just now, Jeff Wilder said:

I think you might be joking, but just in case: no, that's not why.

No, it legitimately is.

Their upgrade bars are full. There is no space for other icons.

4 minutes ago, thespaceinvader said:

No, it legitimately is.

Their upgrade bars are full. There is no space for other icons.

Yes, it's full. No, that's not why they don't have EPTs. Hint: I'm not expressing an opinion.

1 minute ago, Jeff Wilder said:

Yes, it's full. No, that's not why they don't have EPTs. Hint: I'm not expressing an opinion.

Do feel free to provide evidence for your fact then.

Or it's just an opinion ;)

1 hour ago, thespaceinvader said:

Do feel free to provide evidence for your fact then.

Or it's just an opinion ;)

Scurrg and the Havoc title.

They ran out of space and said, "F it, put more upgrade slots on a card"

1 minute ago, kris40k said:

Scurrg and the Havoc title.

They ran out of space and said, "F it, put more upgrade slots on a card"

An innovation in the 5 waves since the k wing.