Lonely guardians (Dunedain two-player decks)

By OlorinCZ, in Strategy and deck-building

Thematical/Tribal Dunedain Two-player decks.

http://ringsdb.com/fellowship/view/4231

"Few now remember them... yet still some go wandering, sons of forgotten kings walking in loneliness, guarding from evil things folk that are heedless."

Le/Ta deck engages all enemies. I found it quiet easy to keep engaged with 1 or 2 enemies and the benefits woth it (Heroes and Heir). Dunedain Hunter i sexcellent for small enemies with surge. You dont have to worry about threat (Aragorn + Alliance) and you can use doomed cards and HoEarendil for full potencial. I usually start with Rally the west. Halfling Bounders cancelation is excellent. Overall powefull and thematic decks.

Wide wonder came into Eomer’s eyes. ‘Strider is too poor a name, son of Arathorn,’ he said. ‘Wingfoot I name you. This deed of the three friends should be sung in many a hall. Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil!’

One thing that's quite nice about this fellowship is something I've noticed with other Dunedain builds: there's very little use of unique cards, and the few that are in there are unlikely to be desperately needed by others (heroes excepted). So it's a pretty sweet drop-in into higher player count tables.

And I'll always appreciate the relatively thematic thrust of your builds.

Only Uniqueness problems are Arwen, Aragorn and maybe his Sword. Other cards are not used that often. And nice point about very few unique cards in total. Did not notice it myself.

Thanks. I try to always prefer theme over power. To reasonable functionality of the decks. I find it easier in two-handed decks.