From the new wave, what helps the Interdictor the most?

By Sybreed, in Star Wars: Armada

So, I really like the Interdictor as a concept, but the ship itself has always felt like a gamble because of its low fire power and maneuverability.

What do you think helps the dictor the most in the latest wave??

I just tried Heavy Ion Emplacement on an ISD and I must admit, that upgrade alone could be pretty good on the Interdictor.

Brunson + Interdictor + Grav Shift Reroute.

+HIE

Well, if you slap Taskmaster Grint on one, then whenever you reveal an engineering command you get 8 pts of engineering. So...go ahead and equip Projection Experts to move 2 shields off to another friendly ship out to range 5, then instantly repair them, and still have 2 pts left over for...whatever. Self-repair a single shield, I guess, if the enemy felt instead like shooting a ship capable of repairing 4 of its own shields a turn if it needed to?

Kinda expensive for all that, though...

1 hour ago, TallGiraffe said:

Brunson + Interdictor + Grav Shift Reroute.

37 minutes ago, Karneck said:

+HIE

+DC

Now you're cookin' with gas!

54 minutes ago, Karneck said:

+HIE

Hello!

:P

1 minute ago, DrakonLord said:

Hello!

:P

NO. NOT HIV. H.I.E. The dictor has tested Positive for it.

Edited by Karneck
Just now, Karneck said:

NO. NOT HIV. H.I.E.

TIE? Nah got enough of those ;)

Ignore post

Edited by stev

Brunson and Grint are both strong optiins for the interdictor, I'm still on the fence about Heavy Ion Emplacements. Grav Shift Reroute and Interdictor both synergize with the good captain, GSR to ensure you have useful obstacle placements, and Interdictor allows you to refresh Brunson.

Grint, as mentioned, pairs well with an Engineering coomand-spamming Interdictor with Projection Experts, though even a simple tanking interdictor could utilize him well.

Brunson on an Interdictor (you’re taking Grav Shift with it anyway right?) is very strong.

I’ve had a few games with it now and the damage that she’s cancelled has been obscene.

Combos very well with Admiral Thrawn and Targeting Scramblers.

Grint is cheaper than Wulff so makes the Interdoctor 2 points less.

Grav Shift can be fun with Brunson. Grav Shift with Mandalorians raiding enemy ships to turn off their Nav commands soon after you have moved rocks about. Throw in the odd tractor beam or G8 or Konstantine and have fun. I think even Director Issard could see a come back to check out the commandstacks of large & medium enemy ships for raiding opportunities. Don't even think about going up against this sort of capability if playing the Navigational Hazards mission.

Heavy Ions look fun on a D-Cap interdictor especially with Screed or Vader commanding.

2 hours ago, Mad Cat said:

Heavy Ions look fun on a D-Cap interdictor especially with Screed or Vader commanding.

Hrm. Now that's a build I hadn't considered.

Heavy Ions + D-cap + QBT with Screed? Interesting. (Although given Screed only works once per activation, the strength of an Interdictor double-arcing someone feels...less useful. If going w/ Screed for the HIE + D-cap + QBT, might be worthwhile to just take the cheaper VSD-II. I guess there is the good case for Vader, especially given two defense tokens of so-so value.)

Yeah. I did HIE , DC and Screed.

That so funny, to say that a VSD2 is a cheaper option.

Can't mount QBTs on the 90pt Interdictor right? And you want this one cuz it has 3 blue dice innately anyway?

Or do we give up Targeting Scrambler, gain a red die and add QBT on the 93pt version?

At this point we have a veritable xmas tree.

Also thinking of taking a Raider2 with HIE and DC.

14 minutes ago, xanderf said:

Hrm. Now that's a build I hadn't considered.

Heavy Ions + D-cap + QBT with Screed? Interesting. (Although given Screed only works once per activation, the strength of an Interdictor double-arcing someone feels...less useful. If going w/ Screed for the HIE + D-cap + QBT, might be worthwhile to just take the cheaper VSD-II. I guess there is the good case for Vader, especially given two defense tokens of so-so value.)

Except Interdictors don't get turbolaser slots.

I think HIE might help the interdictor hit a bit harder, but if you want a HIE platform take the raider 2. The biggest problem with the interdictor is it's cost. It's 90 points and it hits about as hard as a quasar, just slightly more. It has a good amount of hull so that is nice but at the end of the day the ship as is should probably sit in the 75-80 price range tops meaning you are paying 10-15 points just to use experimental retrofit upgrades, Which I think is another issue with the ship it's special upgrades that you're paying a premium for aren't really that strong. I mean targeting Scramblers are pretty good most of the other ones affect objective play, and well with the existence of strategic you can take more Point lucrative missions at a cheaper price point to manipulate. So really for me what they need to do if they want to make the interdictor better is release more experimental retrofit upgrades that are powerful and/or more Point lucrative missions that the interdictor can affect with its special upgrades, most missions it can affect net about 80ish points, and that is nothing to sneeze at most missions that can be affected by strategic can net you 100 + points I had a strategic Fleet where I neted like 130 points the only objective that can come close to that that the interdictor can affect is contested Outpost however your opponent's going to choose a different objective than that so you'll be left with a maximum of about 80 points you can get so strategic becomes the better option for objective manipulation. I want an interdictor list to work and I think it'd be really cool and I'm probably still going to keep trying as I've been trying ever since the ship was released, but unless we get new objectives or stronger experimental retrofits I feel like there's a better ship to take in pretty much every case.

40 minutes ago, Snipafist said:

Except Interdictors don't get turbolaser slots.

Owww...burninated. Yeah, been so long since I've tried one.

So there ya go, yeah - VSD-II + QBT is the same price as the Interdictor, tosses the same number of blue dice at a double-arced target, only has a bunch more reds, better shields, and better arrangement of defense tokens. Less of them, though, so I guess if you are going the Vader route that's a factor...

Man, 'dictor just can't catch a break!

2 minutes ago, xanderf said:

Owww...burninated. Yeah, been so long since I've tried one.

So there ya go, yeah - VSD-II + QBT is the same price as the Interdictor, tosses the same number of blue dice at a double-arced target, only has a bunch more reds, better shields, and better arrangement of defense tokens. Less of them, though, so I guess if you are going the Vader route that's a factor...

Man, 'dictor just can't catch a break!

Yeah, the problem is the Interdictor is basically an inferior VSD-II in many respects, so any generic upgrades that help the Interdictor help the VSD-II more (which is appreciated, but still...). It's nice that it's getting a bit less pillow-fisted offensively (with both Disposable Capacitors and HIEs helping there) but the "why not a VSD-II?" question needs a good answer. That answer can be the Interdictor title (with an officer like Brunson, say) and/or the experimental retrofits and/or the support team upgrade slot, but they need to be very thoughtfully applied. If/when FFG releases more experimental retrofits that hopefully have a bit more oomph, the Interdictor may eventually get its day in the sun.

At this point I still think SW7 are a better upgrade for the Interdictor.

Double-arc for guaranteed 3+3 damage and laugh at the brace token.

Disposable Capacitors mean you can even do this once at long range.

23 minutes ago, Snipafist said:

Yeah, the problem is the Interdictor is basically an inferior VSD-II in many respects, so any generic upgrades that help the Interdictor help the VSD-II more (which is appreciated, but still...). It's nice that it's getting a bit less pillow-fisted offensively (with both Disposable Capacitors and HIEs helping there) but the "why not a VSD-II?" question needs a good answer. That answer can be the Interdictor title (with an officer like Brunson, say) and/or the experimental retrofits and/or the support team upgrade slot, but they need to be very thoughtfully applied. If/when FFG releases more experimental retrofits that hopefully have a bit more oomph, the Interdictor may eventually get its day in the sun.

So what would be some useful and thematic experimental retrofits?

Something that makes Relay and Intel stop working nearby maybe...?

Something that lets you reposition an obstacle or obstacles DURING the game? Probably not far, maybe one-use only, but could have its uses.

Or a new objective based on that Keanu Reeves movie: “If the objective ship drops below 55 miles per hour, it will explode.”

25 minutes ago, Snipafist said:

Yeah, the problem is the Interdictor is basically an inferior VSD-II in many respects, so any generic upgrades that help the Interdictor help the VSD-II more (which is appreciated, but still...). It's nice that it's getting a bit less pillow-fisted offensively (with both Disposable Capacitors and HIEs helping there) but the "why not a VSD-II?" question needs a good answer.

I think the answer here is that you still need to leverage your experimental retrofits. You aren't going to make the Interdictor have better firepower than a Victory-II. But if you have a plan to use the Interdictor's unique strengths, then increasing its firepower might make it perform better than a Victory-II would.

HIE is an exhaust upgrade. You're only going to get it to go off once per round. Double-arcing with the Interdictor and Disposable Capacitors means you have something like an 82% to have Heavy Ion Emplacements go off at long range.

This makes the Interdictor better. The question is, how much better.

Problem I had with an Interdictor is lack of damage. HIE increases that by 3 shields-of-damage. Its also probable nearly every 3 blue die attack. Therefore, at first glance/theoretically, its worth a consideration. Might need another ship to be a closer. Say a black die ISD.

But you still might get more mileage out of a VSD2

The title doesn't work timing wise to use it on both attacks right?

13 minutes ago, Blail Blerg said:

Problem I had with an Interdictor is lack of damage. HIE increases that by 3 shields-of-damage. Its also probable nearly every 3 blue die attack. Therefore, at first glance/theoretically, its worth a consideration. Might need another ship to be a closer. Say a black die ISD.

But you still might get more mileage out of a VSD2

The title doesn't work timing wise to use it on both attacks right?

That’s correct.

I’ve been a big user of ICBs on my Interdictors which gave me 1 extra damage per attack pretty reliably in a Vader fleet.

So, in theory HIE should be a nice fit although you can gain some of the functionality from ICBs for a few less points.

Interdictors can turn corners. People seem to forget that