Some Imperial control?

By bydand, in X-Wing Squad Lists

So I've been messing around with different TIE/D builds, primarily trying to run double Ion, and it's gone relatively well. The challenge is dice variance, because you're light on defensive mods. I can usually control and burn down a major threat quickly, but if you're unlucky, you just sort of lose. And it's not like Defenders are particularly hard to predict.

I came up with this...

"Quickdraw" — TIE/sf Fighter 29
Trick Shot 0
Fire-Control System 2
Sensor Cluster 2
Lightweight Frame 2
Special Ops Training 0
Ship Total: 35
Colonel Vessery — TIE Defender 35
Crack Shot 1
Ion Cannon 3
TIE/D 0
Ship Total: 39
Rho Squadron Veteran — Alpha-class Star Wing 21
Veteran Instincts 1
Tractor Beam 1
Linked Battery 2
XG-1 Assault Configuration 1
Ship Total: 26

A slightly tankier QD, not afraid to shoot through obstacles, gain a little in the way of defense, and stay feeding FCS TL for Vessery--he'd almost be flown similar to Inqy. The Rho is VI'd to PS6 for simultaneous fire with Vessery, and XG-1 for Slam + Tractor.

I love Tractor, especially with so many small base ordinance carriers, putting them on a rock prior to firing is A++. I'm torn on keeping Linked Battery, because that could be dropped for Adv. SLAM to token up and still fire.

I could also drop Crack off Vessery and LB, and change the Tractor to Flechette w/ either LB or Adv. SLAM, Ion + Stress on the same target is pretty nasty, especially because XG-1 still allows Flechette to fire. (If only it worked on Ion... :/)

Another thought could be dropping LB and taking both Tractor and Flechette, for some flexibility...

Thoughts?

Edited by bydand