53 minutes ago, Boba Rick said:I know everyone says to always kill Fenn first.... but I can't help but wonder if that's a trap. You unload your greatest amount of firepower on Fenn, willingly like he was Biggs, and then you lose a ship from the Ghost. By the time you can finally turn your guns on the Ghost it's too much. But if you focus on the Ghost first, even one ship in the end can take out Fenn.
Or am I wrong?
I actually agree, at least if you have Ordnance.
I can throw 13 dice at the ghost. Maybe I‘m blocked by Fenn and only get 9-10 hits, but that includes 2 harpoon conditions. A Vader crit will push damage to ~13 in the next turn even if I roll blanks. More if QD lost a shield.
2-3 turns and the Ghost is history. 3bqd can win almost instantly, right? It brings potentially 16 damage with a range 1 QD, so...
Apparently that‘s wrong, but I don‘t understand why.