Inquisitor, Blackout, Stridan and similar builds by a newbie for casual games.

By Illithidbix, in X-Wing Squad Lists

Hello! New player here who has finally found a wargame I'm actually willing to invest in this decade. I love the Flightpath system.

My skill level is best defined as "I have now had a few matches where I haven't crashed into a single asteroid, and consider this an achievement" and I've naturally gravitated to the nippy and slippery Imperials; esp. the First Order ships that look like they have been designed by a petulant teenager, which of course: they have.

My current collection stands at:

The Force Awakens Core Set
Tie Advanced Expansion Pack
Inquisitor's Tie Expansion Pack
Tie Silencer Expansion Pack
Upsilon-class Shuttle Expansion Pack

+ 1 each of Tactician, Predator and Crack Shot (kindly given to me by a FLGS )
(Full list of upgrades in my collection is at end)

I'm interested in what lists I can pull together with my existing collection for casual games against my friends, and maybe very gentle local tournament play.

I am aware there are some key cards lacking from my list, particularly with Tie/x1, Advanced Targeting computers, Emperor Palpatine, Veteran Instincts, Push the Limit, Collision Detector, Trick Shot, Epsilon Ace... etc… etc...
… But I’m not interested in buying more packs, trawling Ebay specifically to find them, or proxying them.

Likewise I'm not fussed if I can't compete with the current meta, because I don't care much or have the time for competitive play.

My current go to 100pt squadron:

(Yet Another Squad Builder)

28pts Tie Adv. Prototype: Inquisitor (25pts, PS 8) with TIE/v1(1), Autothrusters (2)

36pts Tie Silencer: Blackout (31pts, PS 7) with Autothrusters(2), Primed Thrusters(1), First Order Vanguard (2)

36pts Upsilon-class Shuttle: Major Stridan (32pts, PS 4) with Kylo Ren’s Shuttle (2), Tactician (2)

It's done well so far in a few games including winning both that I played last night; obliterating an 2x Interceptor Ace and Tie Bomber squadron) in six turns (with a very lucky shot) and just clawed back a victory against a Punisher and 2 Bomber with just the Inquisitor with no shields and a Damaged Cockpit crit' left. A match my opponent rightly deserved to win with excellent proton bombage as I derped into myself trying to avoid them (losing the Upsilon to proton crits without it losing a single shield).

Tie Advanced Prototype. Between the Lock&evade combo and always Range 1 primary shots, and the Inquisitor has consistently been the star player of my team. I've tried missiles with Guidance chips, but really the always Range 1 primary already has some of the traditional benefits of secondary weapons and I'd rather have Autothrusters. I possibly like the Inquisitor a *bit too much* so I ignore the very idea of a lower PS pilot.

The Tie Silencer is great to fly, even if I appear to manage to steer it through asteroids to a worrying degree.
I feel Blackout with PS7 is a little vulnerable to true aces, but I only tried Kylo once when I didn’t really understand how his special ability works. And I am simultaneously loath to pour so many points into a single ship, or fly him without appropriate upgrades.

Upgrade wise, First Order Vanguard seems very worth it for the second chance with a calamitous defence roll and the odd occasions when the offensive power kicks in. Primed Thrusters seems the best use of 1 points to ensure I can keep arc-dodging, which it’s already brilliant at.

On both Silencer and TAP Autothrusters really pay for themselves, many times over.

The Upsilon-class is a wonderful area denial hunk of shields and hull, and I've had devastating shots with it’s 4 dice primary (including one shotting a Tie Interceptor which had managed to get six defence dice).
Sure it’s not turreted, but I find it nicely herds foes away .

Flying a large ship is awkward, and I have amusingly flew it off the battlefield at least once.

I really like having Stridan’s range 3 co-ordinate, which I believe can cover over a third of the board, over twice the area of the range 2 version, if my maths is right.
Tactician can sometimes step on the toes of Kylo Ren’s Shuttle if there is only one valid target for both, but it’s great when it’s not.
Until I got Tactician I had Ion Projector instead, which is fun with blocking, but overall I think Tactician is more reliably useful.
I should also probably try Hux or Kylo as crew, now I think I finally get how they works.


Other ships I have
Compared to the rest, the Tie Advanced is sadly just a little underwhelming given it’s age, the subsequent power creep and not having the Tie/x1 fixes, although I would be interested in seeing what people think they can squeeze from it.

I could swap out the Silencer or Upsilon for 2 Tie/fo fighters (likely Epsilon Leader (19) and Omega Squadron Pilot (17) for 36pts. I don’t have Epsilon Ace which is just better).
I do tend to find that 2 Primary Weapon value is just too underwhelming, but perhaps it'll be fun to try them for a bit.

Am I also overlooking using lower PS pilots?

So, what semi-effective/fun squadrons would you recommend I try?


My entire collection:
Ships: 2x Tie/fo, Tie Advanced, Tie Advanced Prototype, Tie Silencer, Upsilon-class Shuttle

Upgrades(point cost) [43 cards]

Modification [5]
Guidance Chips(0), 2x Autothrusers(2), 2x Ion Projector(2)

Titles [3]
TIE/v1(1) (Tie Adv. Prototype), First Order Vanguard(2)(Tie Silencer), Kylo Ren's Shuttle(2) (Upsilon Shuttle)

Elite Talents [11]
Crack Shot(1), 2x Debris Gambit(2) , Deadeye(1), Expert Handling(2), Predator(3), 2x Snap Shot(2), Squad Leader (2), Swarm Tactics(2), Wired(1)

Tech [11]
2x Advanced Optics(2), 2x Hyperwave Comm Scanner(1), 2x Primed Thrusters (1), 2x Targeting Synchronizer(3), 2x Threat Tracker(3), Weapons Guidance(2)

System [1]
Sensor Jammer(4)

Crew [5]
General Hux(5), Kylo Ren(3), 2x Operations Specialist(3), Tactician(2)

Missiles [4]
Cluster Missiles(4), Concussion Missiles(4), Homing Missiles(5), XX-23 S-Thread Tracers(1)

Torpedoes [1]
Proton Torpedoes(4)

Astromechs [2]
BB-8(2), R5-X3(1)

Edited by Illithidbix
Corrected collection list

Now Friend, I don't know why you don't want to proxy! But, if that's the case, then here's my suggestion:

Blackout

Wired

Title

AT

Adv. Optics

Omega Ace

Crack Shot

Adv. Optics

Major Stridan

Gen. Hux

Blackout can pull a red and just keep pulling whites, capitalizing on Wired rerolls for most mods, plus AT and FOV sometimes. Omega Ace can throw crits VERY reliably, especially when Stridan offers the Hux focuses to everyone. Hux just shoots and blocks. A tank, to the T

Oh, thanks Greebwahn!

(Yet Another) X-Wing Squadron Builder

I count it as 98 points and my initial reaction is the last 2 precious points are for Kylo Ren's Shuttle title or Tactician, any other suggestions?

As for not proxying... it's a poorly defined sense of keeping the game pure. And oddly to encourage more variety by making use of what's available rather than what's objectively best...

I would probably use the Shuttle title, myself!

I gave it a spin.

... I lost, but it was pretty cool.

Hux, Advanced Optics and Omega Ace was a lot of fun to use.

Although of course Omega Ace is noticeably squishier than the Inquisitor with free Evades with Locks and Autothrusters.

Also it was up against:

45pts E-Wing: Corran Horn (35, PS 8), Expertise (4), Fire-Control System (2), R2-D2 (4),

39pts K-Wing: Miranda Doni (29, PS 8) Vectored Thrusters (2), Ion Bombs (2), Twin Laser Turret (6)

16pts Z-95 Headhunter: Bandit Squadron Pilot (12), Munitions Failsafe (1), Adv. Homing Missiles (3)

Which is a pretty nasty list.