Fish Foiler: ISD + Demo + 4

By Democratus, in Star Wars: Armada Fleet Builds

Fish Farm has dropped in our local meta with a vengeance. Trying to put together an Imperial list that can take it on.

Here's my first blush. Goal: to out deploy, then out activate. Try to jam up the Defiance with a ship in its front arc and take it down.

I don't know...it's kinda janky. Would appreciate input.

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Name: Fish Foil

Faction: Imperial
Commander: Admiral Motti

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona

Imperial I (110)
• Admiral Motti (24)
• Strategic Adviser (4)
• Boarding Troopers (3)
• Leading Shots (4)
• Avenger (5)
= 150 Points

Gladiator I (56)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 83 Points

Gozanti Cruisers (23)
= 23 Points

Gozanti Cruisers (23)
= 23 Points

Gozanti Cruisers (23)
= 23 Points

Gozanti Cruisers (23)
= 23 Points

Squadrons:
• 8 x TIE Fighter Squadron (64)
= 64 Points

Total Points: 389

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7 activations, 10 deployments, 2 major threats.

Maybe it's enough? Or maybe it's brittle due to the 1-note nature of the Avenger...

Edited by Democratus

Why not just swop out tie fighters for three lambdas and start picking their fire lanes?

17 minutes ago, Ginkapo said:

Why not just swop out tie fighters for three lambdas and start picking their fire lanes?

idrinknavy_fullpic_artwork.jpg

I don't think Leading Shots is enough dice modification by itself to give you a decent damage spike on Avenger. I used Leading Shots and Dual Turbolaser Turrets, and I still thought it wasn't enough. Especially when they are actively trying to keep you at arm's length. Demolisher's secondary threat might be enough to corral that Defiance, but I'm doubtful.

Ginkapo's idea is interesting, but it's also problematic, I think. The VCX's typically have escorts around that will engage your Lambda's, leaving them stuck and unable to use Strategic. You'd need Intel in that mix as well to ensure the Lambda's could do what I think Ginkapo intends.

Here's what I think is an important question. Are you intending to outbid them? They are bidding for second while you are presumably bidding for first to make BTAvenger a serious last-first threat. But why are you bidding then? If they are going to take second if they win the bid, why don't you just build up to 400 and take what they give you...first player!

Another question is, what facet of their plan do you intend to attack? They want to draw you into a fight with their Defiance by building up an objective points lead using Strategic. So you can either:

  • Defeat their Strategic squadrons to take control of the objective part of their game.
  • Beat Defiance.

Both of these choices seem to suggest that you need a really good squadron game. Defiance likes to feast on ships. It's less good at punishing squadrons. A good squadron group also threatens their Strategic game, so a big squadron group gives you flexibility to try either approach to defeating their plan, depending on circumstances. Just some food for thought...

Edited by RobertK

Drop all that activation tech and take something useful instead. You don't need 5 Gozantis, because you have a tool Defiance doesn't: Pryce.

6 hours ago, RobertK said:

Ginkapo's idea is interesting, but it's also problematic, I think. The VCX's typically have escorts around that will engage your Lambda's, leaving them stuck and unable to use Strategic. You'd need Intel in that mix as well to ensure the Lambda's could do what I think Ginkapo intends.

Why? You are first player. Activate lambdas and move the tokens, they then cant reach the tokens. Thats it, game set match.

6 hours ago, Ardaedhel said:

Drop all that activation tech and take something useful instead. You don't need 5 Gozantis, because you have a tool Defiance doesn't: Pryce.

Ssssssssssssh

Just pick advanced gunnery* and take an ISD K with ECM. Boarding Troopers won't be enough.

*designate your flotilla. Kill the fish win big.

Edited by TallGiraffe
1 hour ago, Ginkapo said:

Ssssssssssssh

What, you think nobody noticed her?

Though it's true that I haven't seen her on the table at all yet...

Too many Imps are stuck on trying to out-Rebel Rebels out there. People are asking "how can I build a fish farm with an ISD?"...

Really good observations, all.

You may be correct in that this list is trying to replicate Rebel tactics rather than lean on Imperial.

In initial encounters with Fish Farm we tried to bid and take 2nd player away. But then - due to the large activation count - we were first-lasted by Defiant and taken apart.

So Plan B was to let it take 2nd player and just kill Defiance as quickly as possible by parking an ISD in front of it to block movement.

Pryce sounds interesting, but guessing which turn she is needed is problematic for a scrub like me. :)

Id defo drop motti. Jj/sloane.

On 2/7/2018 at 11:08 PM, Ginkapo said:

Why? You are first player. Activate lambdas and move the tokens, they then cant reach the tokens.

Force the scrum!

On 2/8/2018 at 1:08 AM, Ginkapo said:

Why? You are first player. Activate lambdas and move the tokens, they then cant reach the tokens. Thats it, game set match.

For first round yes. Then second round the VCXs just move the tokens back and your Lambdas are engaged so they are a waste of 45 points.

9 minutes ago, Undeadguy said:

For first round yes. Then second round the VCXs just move the tokens back and your Lambdas are engaged so they are a waste of 45 points.

Eh? How is stealing 45pts in tokens, deny your opponents 45pts in tokens considered a waste?

I believe you should be able to do better, but worst case is you are even on objective points at the start of turn 3 and their ships are a lot closer than they will be comfortable with.

In THIS match up it is not a waste.

20 minutes ago, Ginkapo said:

Eh? How is stealing 45pts in tokens, deny your opponents 45pts in tokens considered a waste?

I believe you should be able to do better, but worst case is you are even on objective points at the start of turn 3 and their ships are a lot closer than they will be comfortable with.

In THIS match up it is not a waste.

You spend 45 points in Lambdas to move 3 tokens first round. Puts them roughly range 8 beyond your opponents edge. You score 45 points first round to earn back your 45 point investment. The lambdas get engaged by the X-Wings, and next round the VCXs can get in position to steal back the tokens putting them roughly range 6 of your opponent edge. Maybe round 2 is a wash on points. But round 3, VCXs move the tokens again, and you're still engaged. By the end of the game, you'll lose 45 points which makes up for the first round, so at worst, you are denying them 45 points.

Sure, flotillas will have to move in to push the VCXs, but that can be done with a single ship.

The bigger issue is the rest of the tournament. You have 45 points invested, so you'll probably take an ISD with AG, FL, and SN just like the Fish Farm. Are there any points for a bid or activation padding? Squall maybe?

I don't find this to be a realistic counter. If it were, everyone would be taking 3 Strategic, but that's not the case.

2 minutes ago, Undeadguy said:

Sure, flotillas will have to move in to push the VCXs, but that can be done with a single ship.

If they do that then they wont score the fire lanes points, they need to get their guns on the tokens..... or stick the tokens under your ships and suffer extreme flak vengence.

5 minutes ago, Ginkapo said:

If they do that then they wont score the fire lanes points, they need to get their guns on the tokens..... or stick the tokens under your ships and suffer extreme flak vengence.

That's what the MC80 is for? There is only 1 ship in the list that is attacking.

On 2/9/2018 at 9:12 AM, Ginkapo said:

If they do that then they wont score the fire lanes points, they need to get their guns on the tokens..... or stick the tokens under your ships and suffer extreme flak vengence.

They stick the tokens under one of your lambdas and don't shoot that lambda. 5 turns of 45 free points, with no need to bring any guns anywhere near