I know there has been a lot of work done on this before, but I wanted to see if I could get the ball rolling on a game that uses some of the rules and templates for X-Wing and adapts them to World War II aircraft.
So for my idea of the game, this is what I'd want as specific rules changes from X-Wing:
The bases are all the same for all ships (no rooting through a box of cardboard bases to find the right one) and they all have 12 arcs printed on them in a circle (a few more than in . In the game, all weapons are designed with reference to these 12 arcs. 12 is directly in front, 6 is directly behind, and they go clockwise. So an arc that is described as "[11-1]" uses arcs 11, 12, and 1 and is roughly the 80-degree arc in this game.
The actions aren't on the card for simplicity. All ships have target lock, focus. Ships with agility of 2 or higher have barrel roll. All other actions are on upgrades.
Squadbuilding: 200 points for granularity.
In the combat phase, you may attack with each weapon once.
To attack, there are two sets of rolls. First, the defender rolls hit dice equal to their attack value and the defender rolls evade dice equal to their agility value. Set all critical hits that make it through aside, and then cancel all dice results. If the attack hits, then the attacker rolls again, this time for damage, and add all critical hits saved from last step. Cancel hits equal to the defender’s strength value, then deal damage.
So here's an example ship:
It would have target lock and focus. It rolls one agility dice, but tanks 2 damage per hit. It also has 24 hit points (hull, as there's no shields in WWII).
It has no system slots, two missile slots, 3 bomb slots, 2 crew slots, 3 modification slots, and costs 59 points (which is, for reference to designing other ships, 0.0002 times what it cost in the real world in USD). It has three weapon slots, A, B, and C. Weapon A attacks out of a large, roughly 140-degree arc. Weapon B attacks out of all except the front arc. Weapon C attacks anywhere. Note that missiles, by default, only attack out of arc 12. So this is definitely a "fat turret" ship. Also, I forgot, but the Large keyword should be right next to the USA logo there to indicate that this goes on a large base.
This is a total rough draft, but I thought it was a fun concept and I'd love to see if we could get the ball rolling on something like this! Does anyone have thoughts for other ships? Also, this card was just created using Microsoft Publisher, so if anyone wants, I can share the file for that here.
Edited by Kieransi