End of round effects, which comes first?

By NeverBetTheFett, in Imperial Assault Skirmish

Has anyone seen specifically from FFG which happens first, end of round abilities or mission effects?
With abilities like Vader and Han's, it's quite possible to kill a figure in the end of round phase. Thus having scoring for end of round mission effects coming before or after this could make a huge difference when scoring VPs for some scenarios. This is what I see from FFG, unless I'm missing something?
3. End of Round Effects: If there are any abilities or mission
rules triggered at the end of this game round, players resolve
them at this time.
Edited by NeverBetTheFett

Mission effects simultaneously

Player with initiative

Other player

Was my understanding

Well I finally found it with the right terms put into the google machine (I've embarrassed myself - Will Ferrell voice):

page 2 of RRG

Timing

Numerous game effects have the possibility of triggering at the same time. If this occurs, use the following to determine the order in which these effects are resolved:

In a campaign, resolve mission rules first, followed by effects triggered by the Imperial player, then effects triggered by Rebel players.

In a skirmish, resolve mission rules first, followed by effects triggered by the player with initiative, then effects triggered by his opponent.

Edited by NeverBetTheFett

These are the steps:

1- Ready cards.

2- Draw command cards.

3- End of round: Mission effects.

4- End of round: Player effects (by initiative).

5- Pass initiative.

Edited by viktr