Hi all
The PCs in my game are investigating a Dark Side-using underworld organisation in the lower levels of Coruscant. Inevitably, this means that many of the sessions take the form of mysteries. Which is great, and was the whole point of the campaign. But...
...inevitably, when some information needs to be acquired, they split the party. And not just in half. Last session I had six players (I know, too many), and each of them went to do their own thing! I can't really fault them, because it's actually by far and away the most obvious and efficient thing to do within the framework I've provided (yes, that's on me).
The issue is that while I'm focusing on one player, the others are starting to get bored; I then try to respond by flipping between the players more quickly, but that's interrupting the flow and they're finding it hard to stay engaged.
I just wondered whether anyone else has had this issue...and whether you had any creative solutions?
Thanks in advance.