4 minutes ago, PanchoX1 said:so, what's the ghost/Fenn Build?
There have been several, but it seems that the community is settling on one in particular. It looks like this:
Lothal: Sensor Jammer, Ezra, Maul, Engine Upgrade, TLT, Title
Fenn: VI, Flight Assist Astro, Hot shot copilot
Zeb (Shuttle): Title, Chopper
It's a very brutal list, and probably the best list in the game right now. The ghost gets pretty much fully modified dice without actions, on all of its attacks, so should be pulling 4 damage a round against almost anything, more if it gets shots in arc. Fenn shuts down enemy token stackers, and with Sensor Jammer and an Evade (plus a PS 11 coordinated boost) the Ghost is strangely unhittable. Really good players with great lists just get tabled by the thing and can't even get half-health on the Ghost. A zero agility ghost. They can't get 8 hits on a zero agility ghost. It's pretty crazy, and I think the Xwing world finally realizes its power, so the diversity in lists will plummet over the coming weeks. You now have two questions to ask yourself before a tournament:
1. Do I play Ghost-Fenn?
2. If I don't, what can I play that beats Ghost-Fenn (or at least has a fighting chance)?
Number 2 is not so easily answered, but it probably means a list with alot of health and ships, so that Fenn's ability is minimized. Two ship lists get eaten by this for breakfast, because Fenn can shut down one of them every turn, two if he gets both in arc (because of hotcop).