Looking for advice for Regional

By SirCormac, in X-Wing

4 minutes ago, PanchoX1 said:

so, what's the ghost/Fenn Build?

There have been several, but it seems that the community is settling on one in particular. It looks like this:

Lothal: Sensor Jammer, Ezra, Maul, Engine Upgrade, TLT, Title

Fenn: VI, Flight Assist Astro, Hot shot copilot

Zeb (Shuttle): Title, Chopper

It's a very brutal list, and probably the best list in the game right now. The ghost gets pretty much fully modified dice without actions, on all of its attacks, so should be pulling 4 damage a round against almost anything, more if it gets shots in arc. Fenn shuts down enemy token stackers, and with Sensor Jammer and an Evade (plus a PS 11 coordinated boost) the Ghost is strangely unhittable. Really good players with great lists just get tabled by the thing and can't even get half-health on the Ghost. A zero agility ghost. They can't get 8 hits on a zero agility ghost. It's pretty crazy, and I think the Xwing world finally realizes its power, so the diversity in lists will plummet over the coming weeks. You now have two questions to ask yourself before a tournament:

1. Do I play Ghost-Fenn?

2. If I don't, what can I play that beats Ghost-Fenn (or at least has a fighting chance)?

Number 2 is not so easily answered, but it probably means a list with alot of health and ships, so that Fenn's ability is minimized. Two ship lists get eaten by this for breakfast, because Fenn can shut down one of them every turn, two if he gets both in arc (because of hotcop).

Thanks for the breakdown. Gonna need to check that out a bit further. Seems like a heavy alpha strike would be most effective but sometimes things on paper don’t work like you think they will

Dual Expertise and high health ships did the trick last night at a my LGS (Rey+Lowhhrick).

Edited by Force Majeure
11 hours ago, SirCormac said:

There have been several, but it seems that the community is settling on one in particular. It looks like this:

Lothal: Sensor Jammer, Ezra, Maul, Engine Upgrade, TLT, Title

Fenn: VI, Flight Assist Astro, Hot shot copilot

Zeb (Shuttle): Title, Chopper

Just throwing this out there. The highest placed Ghost/Fenn lists in both the Indy Regional and AZ System Open had R2 Astromech. From experience using both, once you're in combat R2 Astromech will help MUCH more than FAA in most cases. I heard a lot of people say that FAA helped them keep up with the Ghost in terms of moving around the board which is true, but if you just fly it better, you can get, IMO, better mileage from R2 Astromech. Not saying R2 Astromech is a slam dunk in terms of a better choice over FAA, but the results on big events kinda speak for themselves.

Also for Rey + Lowhhrick builds, I've looked at this variation: ReyLow . The last 4 pts of crew slot on Lowhhrick I've considered Chewbacca crew to make Lowhhrick even more difficult to kill, HotCop for the Adv Optics equipped ships (especially Poe), or Kanan Jarrus to open up the lists dial further if they get stressed. All have great advantages, but I'm leaning towards Chewbacca or Kanan Jarrus.