has anybody actually used this combo (on the Kuat isd or mc75), and is it any good?
HIE, ACM, and FCT combination
14 minutes ago, The_Weatherman said:has anybody actually used this combo (on the Kuat isd or mc75), and is it any good?
When it triggers
"OMG **** YEAH THIS IS THE MOST AMAZING THING EVERY GET REKT"
when it doesnt trigger 99% of the time
".............."
Try Screed.
Try Vader
42 minutes ago, RobertK said:Try Screed.
6 minutes ago, Muelmuel said:Try Vader
Im rebel.
Try again ;D
Used with double Kuat and Screed, every time I targeted a ship it died, tho I only played against a DeMSU yet
1 hour ago, DrakonLord said:
Im rebel.
Try again ;D
Sato? Only because you can change one dice to black another to blue to increase the chance
Edited by Sharego1 hour ago, DrakonLord said:
Im rebel.
Try again ;D
QBT and ER on ord cruiser for extra blue/black and thus higher chance of crits. Commander Leia/Raymus for CFdial+token
As mentioned above, sato can swap out reds for more crit chances
Edited by Muelmuel3 hours ago, The_Weatherman said:has anybody actually used this combo (on the Kuat isd or mc75), and is it any good?
It is always hard to use two different crit colors.
Instead of HIE i would try APT on a MC75. This way you need only one crit and not two on different colors. And it cost 4 points less.
You need to get into close range after all. And this way you can at least make a good use of it. And as Rebels you can use Sato and do this trick on long range.
Even if the sides do not have any shields left, you are not in a worse position as you were with ACM+HIE. It is even better, because you deal one more damage (if he has no shields left).
3 hours ago, DrakonLord said:
Im rebel.
Try again ;D
Try Imperial.
Can someone explain to me, why is HIE good? Is it like high damage at med range??
Seems extremely costly.
Good on Interdictors?? Liberties??
I’ve done it.
It was successful about 90% of the time with screed and wulf.
The kuat gets 3 red 2 blue 3 black out it’s front hull. With a con-fire (which any practiced ISD player should be able to align with shooty turns) you can add a blue.
3 blacks and 3 blues rolled together have about an 82% chance to generate a single crit. With wulf, you can bank a con-fire token and use him to gain a reroll to bump those odds a little higher.
Ultimately you’re only fishing for a single blue or black crit, because with screed you can guarantee the 2nd.
After that the remaining red just boost the damage total.
Edited by Darth Sanguis4 minutes ago, Blail Blerg said:Can someone explain to me, why is HIE good? Is it like high damage at med range??
Seems extremely costly.
Good on Interdictors?? Liberties??
It’s a shield shredder. Like ACMs but at longer range. When combined with ACMs it’s brutal. Basically 5 damage the opponent has to suffer on their shields before damage is applied.
Though ACMs is actual damage and HIEs specifically apply to shields when they have shields it’s shreds them fast.
9 minutes ago, Blail Blerg said:Can someone explain to me, why is HIE good? Is it like high damage at med range??
Seems extremely costly.
Good on Interdictors?? Liberties??
3 extra unblockable damage in addition to whatever you roll
Edit ninjad
Edited by chr33519 minutes ago, chr335 said:3 extra unblockable damage in addition to whatever you roll
Edit ninjad
Okay, that's not bad. (While they have shields)
48 minutes ago, The Jabbawookie said:Try Imperial.
Heheheheh
So just finished a game.
My opponent: @E-Man720
I ran this fleet.
We played pew pew (shoot to death no objectives)
I tabled my opponent.
I lost a gozanti, 5 ties and a defender.
He lost everything.
My fleet:
Wednesday fleet (398/400)
========================
Victory II-class Star Destroyer (85 + 55)
+ Darth Vader (36)
+ Gunnery Team (7)
+ Disposable Capacitors (3)
+ Spinal Armament (9)
Victory II-class Star Destroyer (85 + 19)
+ Gunnery Team (7)
+ Disposable Capacitors (3)
+ Spinal Armament (9)
Gozanti-class Cruisers (23 + 4)
+ Repair Crews (4)
Gozanti-class Cruisers (23 + 2)
+ Jamming Field (2)
Ciena Ree (17)
2 x TIE Defender Squadron (2 x 16)
Valen Rudor (13)
5 x Tie Fighter Squadron (5 x 8)
How much did that Jamming Field do?
Also, I think QBTs are probably better in this case.
And you could probably use 2 Lambdas.
Though with only 2 sources of ship damage, I would think its pretty hard to table another list.
First time running Rebels, but against speed 1 vics I couldn't get around them as I planned.
Pincer fleet. (393/400)
======================
Nebulon-B Escort Frigate (57 + 51)
+ Mon Mothma (30)
+ Nav Team (4)
+ Spinal Armament (9)
+ Redemption (8)
Nebulon-B Escort Frigate (57 + 20)
+ Nav Team (4)
+ Spinal Armament (9)
+ Salvation (7)
CR90 Corvette A (44 + 14)
+ Intel Officer (7)
+ Turbolaser Reroute Circuits (7)
CR90 Corvette A (44 + 14)
+ Intel Officer (7)
+ Turbolaser Reroute Circuits (7)
GR-75 Medium Transports (18 + 2)
+ Comms Net (2)
3 x X-wing Squadron (3 x 13)
3 x A-wing Squadron (3 x 11)
6 minutes ago, Blail Blerg said:How much did that Jamming Field do?
Also, I think QBTs are probably better in this case.
And you could probably use 2 Lambdas.
Though with only 2 sources of ship damage, I would think its pretty hard to table another list.
Jamming field died to a shot from the TRC90, it rolled an ACC and 4 damage at close range ![]()
Spinals vs QBT was more a personal thing for me but i see both fleets working. I wanted the guaranteed red since i didnt know what ships i would be versing.
2 lambas? Eeeh maybe. I like the sqd force as is Atm, might change it later though.
2 sources of ship damage that can target 4 ships a round
so yes hard to table another list, not hard to dish out damage.
This is what i call a real hijack.
He asked about ACM, FCT and HIE. And you turned it to a fleet discussion that does not have any of the cards? ![]()
If a ship has 1 shield left on the adjacent hull zones and both ACM and HIE proc, does the attacking player get to determine the order in which they trigger?
17 minutes ago, Undeadguy said:If a ship has 1 shield left on the adjacent hull zones and both ACM and HIE proc, does the attacking player get to determine the order in which they trigger?
Yes.
3 hours ago, Blail Blerg said:Can someone explain to me, why is HIE good? Is it like high damage at med range??
Seems extremely costly.
Good on Interdictors?? Liberties??
How about doing up to 6 damage with a single CR90B front arc? Plus CF if you have it. It's nothing to stack across the board, but it does pretty well.
What I want to know, is how are you all resolving all this, when the rules explicitly state you can only resolve one critical effect per attack...
Edited by Darth Lupine1 minute ago, Darth Lupine said:What I want to know, is how are you all resolving all this, when the rules explicitly state you can only resolve one critical effect per attack...

1 minute ago, Darth Sanguis said:
Thanks, completely missed that. Now it makes sense.