Dual MC75 Ordnance

By Englishpete, in Star Wars: Armada Fleet Builds

The following list utilizes the flexibility of Madine to get the 75's in a good position and keep them there. The Expanded Launchers and Wide Area Barrage are an experiment to see how they interact against both ships and squadrons.

Name: Madine's Raiders
Faction: Rebel
Commander: General Madine

MC75 Ordnance Cruiser (100)
• General Madine (30)
• Ray Antilles (7)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Wide-Area Barrage (2)
• Expanded Launchers (13)
• Mon Calamari Exodus Fleet (5)
= 168 Points

MC75 Ordnance Cruiser (100)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Wide-Area Barrage (2)
• Expanded Launchers (13)
• Mon Calamari Exodus Fleet (5)
= 135 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

GR-75 Medium Transports (18)
• Leia Organa (3)
= 21 Points

Squadrons:
• Hera Syndulla (28)
• 2 x X-wing Squadron (26)
= 54 Points

Total Points: 398

What about your squadrons’ choice?

I’ve actually used the MC75 only once, but I made a lot of use out of those side arcs. With WAB, I’m inclined to go with Rapid Reload. This gives you reliable splash damage of 2 from the side arc. That front arc is fairly easy to avoid, so Expanded Launchers seems vastly inferior to External Racks.

Secondly, I think you’ll want a bigger bid as you’re depending on being first for good close range shots.

Madine assists greatly in ensuring double arc shots.

Totally, but without first player, keeping those double arc shots will be problematic.