38 minutes ago, viedit said:I just don't know. You manage to hit Quiz with a lucky bomb + Sabine and he's already worth half. Palp is almost a guaranteed half point. Take 3 shields off of quick draw and she's down.
That's 15 points for Palp
16 for Quiz
20 points for QD (she's rocking a harpoon)
That's 51 points. Lose Palp and it's 65. If you go against quad wookies you *HAVE* to kill at least 2 and half a third, or more than half 3 of them and outright kill another. I think rebel jank lists will be happy to bleed 12 points of MOV on a 24 point ship if it means they can get 15+ from an acey one by jousting. I don't think this goes well for Imps.
What if you took the calculation out of it (which seems to be what gets the most objection - IE., complex rules to follow for figuring out points) and just awarded half points on anything that ends the game with 2 or more damage cards on it? (Yes, I realize this means you never get half points on quite a lot of ships - including some potentially 'expensive' builds such as E-Wings. Not sure that's a problem, but open to being convinced....)
((Also, yes, I realize this provides - all other things being equal - slightly increased value to shields over hull. I think I'm also fine with that, the value of shields in the game compared to hull doesn't seem quite where it should be for what you pay for them))