1 hour ago, Jeff Wilder said:You have a choice: you can arbitrarily at what people are willing to pay for ships, or you can slightly less arbitrarily decide which ship chassis must have strong enough builds to make it worth losing half points.
If you use a ship's cost, rather than it's HP, you have a much greater ability to target the ships/builds that you want to limit.
Would you like to save 34pt Wedge and QD? Shift the limit up to 35+ points, that still catches Miranda with TLT, and every other problem point-fortress (I think you could go higher than that even). It also has the added benefit of catching several other small ship point fortresses that aren't 9+HP, like Poe, Kylo and Corran. I can't tell you how many games I've won with a 1-2 HP Kylo just living and costing more than what my opponent had left.
You're also completely missing the detrimental effect it will have on all the cheap and/or generic 9+ HP ships. Most of the 9+ HP ships aren't problematic, it's just a few builds that combo several cards. It's hard to build those card combos when you have to stay under a certain points limit, or give away half points.
QuoteNeither is perfect, and I'm against half-MoV at all, but if it must be done, doing it at 9+ HP is the best way.
Well, we'll have to agree to disagree.
Edited by CRCL