was "crit: spend all of the opponent's tokens" instead of exhaust, would it be too good an upgrade for its cost?
If Overload Pulse...
Yes
One the plus side, it would finally stop the OP/Avenger rules mistake that every new player makes.
Ok, so let's run through a scenario comparing it to Intel Officer...
Overload Pulse (8pts):
First you need to roll a blue crit. Assuming you do, the defender could spend the brace to reduce damage by half. The result would be brace gets discarded, and any other tokens would be spent (exhausted or discarded depending on state). Presumably if they were already exhausted the defender will simply spend them all.
Intel Officer (7pts):
No crit required. You target brace. Defender opts to either to use brace and discarded it, or not use it and take the full hit.
So it does seem strong I admit! But then it does still require medium range and a blue crit to work and it's 1 pt more expensive.
To be to honest with Raider II equiped with OP and DC and screed you have huge chances for success. Only one situation will stop it from work. Evade token on target ship (I assume target had ECM to block aby Acc) and you didnt roll any crit on 4 Blue dice. I use those Raider in Wave 2 era with good effect but it was very difficult to work it against skilled opponent. In DC and Janus era it is easier to do this.
3 hours ago, Jambo75 said:But then it does still require medium range
If OP worked this way, I think you'd see a LOT of VicIIs with DCaps and Quad Batteries in a Screed list. Can you imagine two of those with Gunnery Teams? Oh, you're running Double ISD? Ok. Turn two, my two Vics double-tap both of your ISDs at Long Rage and discard all of their tokens. Ouch. Even if it was exhaust to use, drop the GTs (to save 14 points) and you're stripping all of the Defense Tokens off of a ship at Long Range. Waaaaaay better than Intel Officer, which lets you target one per turn and they have to spend it and they can't have double of the token you want to get rid of.
EDIT - Or even worse - two Gozantis with DCaps and a ConFire in a Screed List. If you're firing at anything without an Evade, it's game over, man, game over.
Edited by reegsk56 minutes ago, reegsk said:Or even worse - two Gozantis with DCaps and a ConFire in a Screed List. If you're firing at anything without an Evade, it's game over, man, game over.
You couldn’t equip OP on the gozzers though
37 minutes ago, Captain_Nemo said:You couldn’t equip OP on the gozzers though
On the SUPER MEGA ION VARIANT you can.
But seriously, DCAP Screed Raider-II's would still be a thing.
Just use Sloane and 10 TIE fighters.
Achieves what you wish Overload Pulse would.
1 hour ago, Captain_Nemo said:You couldn’t equip OP on the gozzers though
Correct. That's what I get for not proof-reading.
As Broba said, Raider-IIs would be a cheaper option. Two activations for about the same cost as one Vic-II.
1 hour ago, reegsk said:Correct. That's what I get for not proof-reading.
As Broba said, Raider-IIs would be a cheaper option. Two activations for about the same cost as one Vic-II.
I dont agree with you. Raider II with OP and DC cost 59. Two cost 118p. Vic II cost less. ONE Raider II is enoug. You dont need two. Od you have screed you have huge chances to work this combo. Maybe someone will do math to check chances.
You dont need Sloane to się avenger properly. In BT era There is so much possibilities to exhaust target defence tokens
58 minutes ago, NairoD said:I dont agree with you. Raider II with OP and DC cost 59. Two cost 118p. Vic II cost less. ONE Raider II is enoug. You dont need two. Od you have screed you have huge chances to work this combo. Maybe someone will do math to check chances.
You dont need Sloane to się avenger properly. In BT era There is so much possibilities to exhaust target defence tokens
We were talking about this in a universe where OP spends instead of just exhausts, and arguing how it would be game breaking because you could force your opponent to discard all of their defense tokens with two attacks. So the idea here is you could take two Raiders for 118 points versus a pair of Vic-IIs to get the same effect. The reference to being "about the same cost" was to show that you could spend about half the points with two Raiders versus two Vics.