So, it's new character time - although this time for a twist, we're picking up from the old game and playing the next generation a decade or two down the road. So, mom (and her friends) have been pretty damn influential helping establishing the colony world that will (probably) be the home base for the new game. I'm probably going to play a Thief/Gunslinger offspring of my previous character. And it seems that everything the New Kid does, he's always getting compared to mom. He joins the planetary Self Defense Force and gets "Hey, that was some pretty good shooting. Your mom set a record on the speed draw" - so not necessarily intentional on the part of everyone else (and there's probably a whole bunch of teenage Overreacting and Over-sensitivity in there too), but the old generation casts a pretty long shadow.
So in the smuggler book, I'm looking down the list or Obligations, and I spot Bad Reputation and Notoriety - both of which are close to the desperation of "I cant get away from mom's reputation!" but not quite ideal. It's not so much "Bad Reputation", that this new guy is untrustworthy or hard to work with, but just that the shoes he has to fill are pretty big. Notoriety is a better fit, but the text goes on to say that ways to buy the reputation down are getting whoever is spreading the malicious information to stop, or by staying away from the area so the locals forget. Now I know that the text is simply a guideline and not a hard and fast rule, so I can re-write as necessary, but I don't want to start coloring outside the lines yet. Certainly not until I talk to the rest of the group.
The High Risk obligation might be a way to go too. The New Kid is always chasing the Big Score not from adrenaline or desire for wealth, but to make a name for himself. Hijack a 747 and parachute out into the Northwest woods and people will remember you 50 years down the line.
What do you guys think? How would you handle the obligation Family Reputation and what would you do to buy it down?
Edited by Desslok