Additional Trooper

By Y-Wing, in Star Wars: Legion

On 06/02/2018 at 5:36 PM, Rumar said:

Yes, but as cover does not scale and every die seems to profit from every key word, you want to create dice pools as large as possible.

I reckon having that extra squad commander in the objective range will be far more important.

So far, I have built all my theoretical lists with the extra trooper.... but I’ve also been throwing a specialist in every time. So the extra survivability to make sure the specialist is around is worthwhile.

Now Im curious what sort of spam I could come up with if I wasn’t so committed to bigger dice pools.

5 hours ago, Sk3tch said:

Good Write up, but I am not seeing how My Ally is the Force benefits any number of troopers beyond the two you issue orders to?

  • Benefit more from global effects, for example, the My Ally is the Force command card

Just curious as to you thinking in case I have something wrong.

You're right! Somehow I misread that card as "when a friendly trooper unit activates" rather than "when a friendly trooper unit is issued an order". Thanks for pointing out my mistake! Of course, the point about global effects still stands, but My Ally is the Force is clearly not a global effect. In fact I'm not sure there are any truly global effects in the game yet.

I've now updated the blog to remove the My Ally is the Force bit.

Edited by ShadowKite
mentioned update to blog
6 minutes ago, ShadowKite said:

You're right! Somehow I misread that card as "when a friendly trooper unit activates" rather than "when a friendly trooper unit is issued an order". Thanks for pointing out my mistake! Of course, the point about global effects still stands, but My Ally is the Force is clearly not a global effect. In fact I'm not sure there are any truly global effects in the game yet. Hmm

That's fine, that's what I thought to be honest. Just wanted to make sure I wasn't getting it wrong myself, so thanks for coming back to me.

There are advantages to have more-smaller squads. Take for example, suppression tokens. It doesn't matter how big you squad is, it takes the same penalty from suppression tokens. Also if your squad is there to get killed, then there is a real possibility that your opponent kills of more troopers than you have in the unit. Those kills are wasted.

I am not saying that you should only have small squads, there are of course advantages for larger squads,

On 2/6/2018 at 10:24 AM, NeonWolf said:

The one aspect we aren't aware of yet is how scoring works. We know that objectives will play a part but will it be like Runewars and Armada were they just add points to your total score? If so, then what remains to be seen is how you determine that score to begin with. In X-Wing and Armada you calculate your score based on how many of your opponent's units you destroy, but in Runewars you calculate your score based on how many of your units are still on the table.

FFG have said that they wanted this to be an objectives focused game so it is likely that units will score little to no points.

5 hours ago, Orcdruid said:

FFG have said that they wanted this to be an objectives focused game so it is likely that units will score little to no points.

Or be primarily used as a tie breaker.