On a RAC with both palp and kylo, who gets the boot and why?
On a RAC with both palp and kylo, who gets the boot and why?
My vote is to make them keep using their actions on Kylo rather than keep using the free Palp.
Yeah, I second Palp. There’s a reason he’s 8 points and 2 crew slots while Kylo is 3 points.
Plus if RAC is using his action on Kylo then he isn’t using it to pick up target locks, so without Palp it’s going to harder for him to hit you and trigger ISYTDS.
Kylo all the way. Especially if RAC is running predator. Blinded pilot x 2 and damaged cockpit are death. Two rounds of no shots and giving him 2 rerolls on you from being PS0 is worse than what Palp can do.
Neither. It's a winning combo and the decimator should never be less than fully stocked.
There aren't many combos better than those two, but I think Hot-cop, Rebel Captive, Kylo is worth considering in the current meta for a point less. So if one has to go, I guess I'd go with Palp, but only if the 2 replacement crew are cheaper (not gunner/Vader for instance).
3 minutes ago, Sekac said:Neither. It's a winning combo and the decimator should never be less than fully stocked.
There aren't many combos better than those two, but I think Hot-cop, Rebel Captive, Kylo is worth considering in the current meta for a point less. So if one has to go, I guess I'd go with Palp, but only if the 2 replacement crew are cheaper (not gunner/Vader for instance).
Sounds like you talk about list building.
Intention of the OP is whom to remove during play using the Boba Fett crew card
Edited by floozeThere is an argument to be made that you should leave them both alone and take out the Engine Upgrade instead. Without boost the Deci will be a lot easier to focus down, after which you don't have to worry about either Palp or Kylo.
Sorry for the cop out answer, but...depends on your list. If you’re flying two ships, you probably want Kylo out the airlock ASAP. If you’ve got aces that can shrug off 2-3 hits consistently, Palp is probably the better choice to kill off his offensive mods.
Palp usually.
Alternatively, engine Upgrade burn down RAC take out palp too...
24 minutes ago, flooze said:Sounds like you talk about list building.
Intention of the OP is whom to remove during play using the Boba Fett crew card
Oh haha! Time for bed.
Naturally you're running a YV-666, because Nym is a waste of potential without TS + Genius. You're probably running Bossk on your YV-666 for his natural crit - synergy. Bossk is normally around 50 points if run with his standard mangler/etc build, so you've got room for two mediocre or one great ship. You're probably looking at Asajj, Nym, 2 kihraxz or 2 Cartel marauders as the escort.
With the exception of Asajj, who can block Chiraneau's shots easily (especially with the 'timewalk' variation), every other ship utterly hates a PS 10 blinded pilot. Bossk also gets salty about the BPs, and even PS 0. None of these ships particularly care about a crit - keep in mind that the BP card means RAC gets another whole turn on the board.
I'd really say Kylo on the condition that he hasn't dished out a BP yet. If he's dished out even one crit, I'd say go for Palp, because the YV-666 just doesn't care about the other crits, and neither do most of your escorts. If Kylo's triggered a few times and the BPs are all used up, go for Palp naturally.
Of course, if you're running some kind of PS 10 Advanced Homing missile/ Boba build on Nym with a good initiative bid you could probably also afford to go for Palp first, since it's such a massive disruption to his damaage output for the rest of his long life.
Finally, if you're running an action denial build, like Asajj stress control as the escort combined with Tactician on Bossk you'd naturally go for Palp, since Kylo gets his first activation and then no more.
Adaptability nym, with harpoons and harpoon ndru and fenn rau
Easy, Boba TLT off that Ghost.
Oh, woops, wrong thread.....I guess.
Where's my tea?
Edited by clanofwolvesDepends also on how many times Kylo has been used. Palp if Kylo has already done 2 or more crits. Kylo if he hasn't dealt any. If it's 1, hard to say, depends on how vulnerable your list is to Kylo, and how quickly you think you can burn down a Decimator.
So... title or tlt off of ghost?
2 hours ago, churchwarden said:So... title or tlt off of ghost?
That'll depend on the board state. If you ditch the title you prevent the Ghost from undocking the shuttle until it's destroyed, removing one of your opponent's tactical options, as well as preventing the end of turn shot. If you Ditch the TLT you make the Ghost entirely arc-based as well as removing its end of turn shot.
The question then becomes - is it better in the current game state to remove your opponent's option to undock the shuttle at will or to use the TLT instead of the primary in the Combat Phase?
It would also be possible to - depending on the game state - remove a sensor jammer, Maul, Ezra or Recon Specialist/Rey to disrupt their attacks, if they've only got a turn left on the board anyway.
My question is, against Nym (rebel) with VI, TLT, TS, EM, Genius and an assortment of bombs, do you ditch the TLT to ruin his playstyle aside from bombs, EM to halve his bombs, Genius/TS to limit the flexibility of the bombs or VI to take him down to a much more benign PS 8?
9 minutes ago, Astech said:My question is, against Nym (rebel) with VI, TLT, TS, EM, Genius and an assortment of bombs, do you ditch the TLT to ruin his playstyle aside from bombs, EM to halve his bombs, Genius/TS to limit the flexibility of the bombs or VI to take him down to a much more benign PS 8?
Point of order: you can't touch EM with Boba, as it gives itself a token (as it is itself a [torpedo] upgrade card) and will just discard that if you attempt to remove it.
2 minutes ago, DR4CO said:Point of order: you can't touch EM with Boba, as it gives itself a token (as it is itself a [torpedo] upgrade card) and will just discard that if you attempt to remove it.
Touche. I've never had it come up in person. The question arises - if your opponent doesn't put the token on EM during setup is it considered a missed opportunity and therefore lost forever, exposing EM to a boba'ing?
33 minutes ago, Astech said:Touche. I've never had it come up in person. The question arises - if your opponent doesn't put the token on EM during setup is it considered a missed opportunity and therefore lost forever, exposing EM to a boba'ing?
I suppose technically yes, but I would not want to be on the receiving end of the scorn one would receive after actually enforcing it. ![]()
And the forgetful player would still have a way out by arguing that the precedent set by Jabba's illicit tokens retaining their effect after he is removed from play should apply to EM's tokens, as well.
Take the Engine Upgrade off!
Let him boost , move all the ships out of the way, reposition ... then say "Wait a minute ... " and then waste more time moving everything back. It will kill his vibe so badly. Then don't forget to laugh about it every time he moves.
Mind Games 101