This template is to be used for both Player and non-player characters in Genesys, to make said character a vampire. Obviously, you can change certain rules for any campaign you run, but if you would like to comment on the mechanics of it please do so at this link:
https://community.fantasyflightgames.com/topic/264389-lycanthropy-and-vampirism-in-genesys/
So, Here goes:
Vampirism
When a character, "contracts," Vampirism, they must make a Daunting (4) Resilience check. On a success, they resist contracting the effects of Vampirism, On a failure, they contract Vampirism. Any character may willingly fail the check. When a character becomes a Vampire, their attributes are affected like so:
+1 Brawn
+1 Agility
+1 Presence
-1 Willpower
In addition, the Vampire gains access to a unique Magic skill known as Blood (Presence) {Not to be confused with the Blood Magic a Blood Mage might use, which in certain settings still falls under Arcana.} *See Blood Magic which will be posted below.*
When a Vampire is in direct sunlight, regardless of cover, their wound and strain thresholds are cut in half. Additionally, if a Vampire is in the sunlight for over an hour, they must make a Hard (3) Resilience check or suffer a critical injury.
When a Vampire is in direct sunlight without protective covering, such as a cloak or a parasol, the Vampire suffers 1 wound every combat round, or 1 wound per minute in non-combat encounters. In addition, when in direct sunlight without protective covering, they suffer a -2 to Brawn, and a -2 to Agility.
Vampires do not benefit from any kind of healing. Instead a Vampire heals wounds naturally at a rate of 3 wounds per night of rest. They can also restore wounds via the Bite attack, which will be outlined below, or the Drain Health spell from the Blood (Presence) Magic skill posted below. In addition, a Vampire may only recover strain when they have no wounds, unless they do so with the bite attack, which is again: outlined below.
The Vampire has two natural weapons they gain from the transformation:
Claw - Brawl (Br/Ag) - +3 Dmg. - Crit 2 - Pierce 2, Vicious 1, Disorient 1
Bite - Brawl (Br/Ag) - +2 Dmg. - Crit 2 - Breach 1, Vicious 2, Ensnare 1
When a Vampire makes an attack with their Bite weapon, they may recover Wounds or Strain equal to the damage dealt after soak is applied, only if the target of Bite is a living creature.
Finally, the check made to discern whether or not a character is a Vampire is an opposed Perception vs Cool Check. (The Vampire using Cool.)
Below, I will be posting the Blood (Presence) Magic Skill, and a list of Vampire only talents.