I'm Playing an Escalation Tourney, and it's my first. The only trick with this one is that EVERY card is unique. you can have multiple of the same ship, but everything from missiles, to academy pilots are limited to 1. With that in mind, I'm bringing to you an escalation build I've been looking at and want your opinion.
Round one 60/60
40 pts Whisper-32 Adv Cloak (4), VI (1), Collision Detector (0), Kylo Ren (3).
20 pts Countdown-20 Adaptive Ailerons (0)
Using Kylo. Whisper at PS 9, should be a pain and a blind Pilot would be a pain.
Round two (add the troll) 83/90
40 pts Whisper-32 Adv Cloak (4), VI (1), Collision Detector (0), Kylo Ren (3).
20 pts Countdown-20 Adaptive Ailerons (0)
23 pts LT Colzet-23 Tie/x1 (0), FCS (0)
Using Colzet sparingly, but once a Blind Pilot gets through, Colzet's only job is to stay in range 3 of that person and place the target lock to repeatedly use his ability to flip blind pilot again and again. He has FCS in case that person can Shake TL's.
Round three (expand the troll) 120/120
40 pts Whisper-32 Adv Cloak (4), VI (1), Collision Detector (0), Kylo Ren (3).
20 pts Countdown-20 Adaptive Ailerons (0)
23 pts LT Colzet-23 Tie/x1 (0), FCS (0)
37 pts Col Jendon-26 Palp (8), ST-321 (3)
Now we have Palp to add some additional Crits to Kylo even sooner, Col Jendon with ST-321 can target lock anywhere on the board and pass it to Whisper to get the first Kylo through, Colzet afterwards. Still dealing heavies with Phantom and Countdown as Aces, and keeping some distance and trolling with Colzet/Jendon while taking the Palp advantage.
Last Round 150/150
40 pts Whisper-32 Adv Cloak (4), VI (1), Collision Detector (0), Kylo Ren (3).
20 pts Countdown-20 Adaptive Ailerons (0)
23 pts LT Colzet-23 Tie/x1 (0), FCS (0)
37 pts Col Jendon-26 Palp (8), ST-321 (3)
30 pts Inquisitor-25 Juke (2), AutoThrusters (2), Tie/V1 (1)
Adding another much needed Ace to the mix. Inky.
Now the whole time I'm watching to make sure that Blinded pilot would be the best, but for some of them killing their PS is my most effective move, especially with the extra mobile striker.