This is pretty similar to what was used to win the Atlanta Regional last week. I was planning to fly the Ghost already, but seeing how the winner did with his list on Saturday, I made some adjustments based on what worked for him. The big difference is having R2 Astromech on Fenn instead of FAA. What do you think? I like having more access to greens since I'll be picking up stress, but I also realize that FAA will help Fenn keep up with Kanan after a boost.
Also, I could drop Rey on Kanan to upgrade Collision Detector to Accuracy Corrector. AC+TLT will chew up anything with 1 agility.
Kanan Jarrus (38)
Collision Detector (0)
Twin Laser Turret (6)
Recon Specialist (3)
Rey (2)
Engine Upgrade (4)
Ghost (0)
"Zeb" Orrelios (18)
Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Hotshot Co-pilot (4)
R2 Astromech (1)
Pulsed Ray Shield (2)
Total: 99