I played a tournament this weekend with the following list. I ended up taking first place against some tough lists and good players. For context, there were 12 players participating.
- Interdictor Suppression Refit w/Admiral Motti + Projection Experts
- Victory II-class Star Destroyer w/Disposable Capacitors and Dual Turbolaser Turrets
- Victory II-class Star Destroyer w/Disposable Capacitors and Dual Turbolaser Turrets
- Victory II-class Star Destroyer w/Disposable Capacitors and Dual Turbolaser Turrets
- No Squadrons
- Contested Outpost/Advanced Gunnery/Solar Corona
Generally speaking, you deploy the three Vics forward and close to each other with the Interdictor in the rear. As the game plays out, you move forward slowly, doing everything in your power to get the first shot. Against a fast moving fleet that wants to get behind me, I have no issue with dropping to speed zero immediately and then speeding up to 1 when the opponent gets close. Ships like Demo are far less threatening when they're forced to fly in front of multiple star destroyer front arcs instead of behind.
The Vics are self explanatory. Shoot when you can and fly in TIGHT formation to keep overlapping front arcs. Don't be afraid to intentionally self bump to preserve a good firing arc. Stack engineering to heal or concentrated fire if you think that's better. I stack one or the other depending on the opponent.
The Interdictor's whole job is to feed shields to the Vics while keeping Motti alive and replenishing his own shields. With a token, the engineering dial lets you move two shields while regaining two shields. Without a token, you move two shields and regain one. In the late game, you're taking dual arc shots at the opponent's straggler ships. Generally obstructed, but that works out to 2blue/1red, which is no joke when combined with Vic shots.
Contested Outpost is like a free 80+ victory points. Solar Corona gives me massive deployment advantage and get me better use out of my defense tokens (due to the corona effect). Advanced Gunnery is mediocre, but it's better than the other reds for me.
CONS:
- No squadrons
- Zero wiggle room for upgrades/changes
THOUGHTS???