Is Officer Leia underrated?

By Darth Sanguis, in Star Wars: Armada

I got my wave 7 games in this weekend, two of which had 2 mc75s in them escorted by a small bundle of squads and a couple of Gr-75s. One of my Gr-75s ran comms net with Leia in the officer slot. A mere 23 points total. It gave my fleet an untold level of flexibility. Honestly, despite all the cool new cards and ships, I felt like the real star of my fleet was Leia.

In one match I was up against a dual ISD Thrawn fleet, complete with a swarm of ties and gauntlet fighters. I was able to delay and lock up the gauntlet fighters most of the game (I only suffered a single raid token), but Thrawns ability to grant two commands really started to add up by round 4. Even with two ships shooting at each ISD he was able to heal and con-fire back at me. That's where Leia came in. I was able to turn my flagship mc75 into basically a command one and give it a matching token every round. I was able to arc dodge with a nav token plus dial, and then she landed two turns of engineering tokens and commands where there would have been con-fires. She saved the flagship long enough for Akbar to finish both ISDs.

All this has gotten me thinking about some of the underused upgrades out there. I rarely ever see Leia in lists, even lists with large ships. She's so helpful. Are there other upgrades people have noticed rarely get used but help a fleet more than their point cost would suggest?

I love Leia (officer) especially with a large ship. Gives you flexibility to be aggressive with their dials but can pull back when needed with Leia for Engineering or Nav.

6 minutes ago, Thrindal said:

I love Leia (officer) especially with a large ship. Gives you flexibility to be aggressive with their dials but can pull back when needed with Leia for Engineering or Nav.

Exactly. I'm so used to running large ships planning so far in advance that whatever was is was what was. Leia really changes their effectiveness. You can make a plan and still be able to respond quickly if there's a hiccup. She seems really cheap for her effect.

I also use leia flotes

I always run Leia if I have a 3 command ship. She is one of the best officers because of the flexibility she brings. But I've found my command dials tend to be on point, so I rarely have a use for her. And when I want to change commands, the activation order tends to prevent me from doing so. Once we are throwing dice, I don't want to be activating a flotilla at the top of the order. And sometimes the command I want does not match what I want on the flotilla, so I feel like I wasted the command.

I prefer Draven now. Frees up my commands, activation order, and adds extra dice against squads. And with Bail on a 3 command ship, you can set the command on Bails round to anything you want and always have the correct command with first activation.

Just now, Undeadguy said:

I always run Leia if I have a 3 command ship. She is one of the best officers because of the flexibility she brings. But I've found my command dials tend to be on point, so I rarely have a use for her. And when I want to change commands, the activation order tends to prevent me from doing so. Once we are throwing dice, I don't want to be activating a flotilla at the top of the order. And sometimes the command I want does not match what I want on the flotilla, so I feel like I wasted the command.

I prefer Draven now. Frees up my commands, activation order, and adds extra dice against squads. And with Bail on a 3 command ship, you can set the command on Bails round to anything you want and always have the correct command with first activation.

When I run ISDs, I'm in a similar boat. My dials are always on point. But I think that's just because I run them so often. With the rebels it's a little more tricky for me, I feel like with the large rebel ships the commands matter more because they don't always have the firepower of hull of an ISD. I had built my mc75s to fight like mc80s (and just added externals to be safe if something got in front lol). but they don't punch as hard and have less defenses, so my dials were wrong by round 4 and 5. Leia was a big deal lol.

1 minute ago, Darth Sanguis said:

When I run ISDs, I'm in a similar boat. My dials are always on point. But I think that's just because I run them so often. With the rebels it's a little more tricky for me, I feel like with the large rebel ships the commands matter more because they don't always have the firepower of hull of an ISD. I had built my mc75s to fight like mc80s (and just added externals to be safe if something got in front lol). but they don't punch as hard and have less defenses, so my dials were wrong by round 4 and 5. Leia was a big deal lol.

I find her most useful in squadron fleets. I like to play Dodonna GH so I'll use Navs on GH instead of squads since Leia will always have squads and her activation order doesn't matter. She is still pushing 2 squads and giving it to GH.

But on my MC75, it's all Navs with CF on Bails round. Maybe Repair 5 and 6, otherwise more Navs. Comms Net can give squad tokens in the chance I need to reposition.

Leia GR-75's have been protecting GH and Yavaris from slicers since wave 3.

Also good for other tricks.

Just now, Green Knight said:

Leia GR-75's have been protecting GH and Yavaris from slicers since wave 3.

Also good for other tricks.

Ah, I hadn't even considered her relevance against slicers. (they don't do too well locally, too many ISDs in our meta equipped with anti-float tech. Flotillas get too close to one and pop). That's pretty slick too.

For a single game, I don’t really ever run her. For tournaments, I try to get her in the Fleet. Especially her and Comms Net on a Transport.

I rarely use her game 1, maybe once in game 2, and then she is gold in game 3. Between mental fatigue of my own causing bad Command choices and my opponent’s mental fatigue causing unpredictable decisions, she allows me to correct back into optimal choices.

Leia is the reason slicers never caught on around me

Leia on Tantive IV was auto-include for my Rebel lists until floats came along. Now it's Liea / Comms Net.

It's like having slicer insurance AND a remote Raymus Antilles all-in-one!

Yes! And I can tell you that I regretted not having her in my list when my yvaris got sliced in round two at regionals this past weekend...

That said, points considerations is why she usually doesn't make the cut... Not that the flexibility she provides isn't good, it's great! But just can spare the points...

Edited by SkyCake

Leia is a crutch for imperfect play, or Slicers.

Git Gud. ;)

14 minutes ago, Ginkapo said:

Leia is a crutch for imperfect play, or Slicers.

Git Gud. ;)

Getting hit by slicers is a result of imperfect play.

Git Gud at your Git Gud-ness ?

Officer Leia on a flotilla GR75 is a must take when I run(which is quite often as it is my favorite fleet) my Rebel Repulse and Renown fleet.

2 MC80 Liberties w/ Intel, XI7, Dual Turbos
Leia and Comms Net GR75
Squadron Command GR75
Squadrons to sprinkle and flavor with.

She essentially makes one of the MC80s a 1 Command ship each turn.

I love having Leia on my CR-90 with Jaina's Light hiding behind my MC-Large. She provides so much flexibility.

Leia is great when you have a ship that could really benefit from all 4 commands depending on what the opponent is currently presenting you with, but has a command 3 stack (read-assault frigate). Most MC80s are either dedicated carriers or battleships, making their dials relatively easy to set. The assault frigate really is Armada’s “jack of all trades” ship, and Leia is really helpful for making sure it is performing the exact role your fleet needs it to each round

14 hours ago, Undeadguy said:

I always run Leia if I have a 3 command ship. She is one of the best officers because of the flexibility she brings. But I've found my command dials tend to be on point, so I rarely have a use for her. And when I want to change commands, the activation order tends to prevent me from doing so. Once we are throwing dice, I don't want to be activating a flotilla at the top of the order. And sometimes the command I want does not match what I want on the flotilla, so I feel like I wasted the command.

I prefer Draven now. Frees up my commands, activation order, and adds extra dice against squads. And with Bail on a 3 command ship, you can set the command on Bails round to anything you want and always have the correct command with first activation.

What he said.