We have to take a huge ship in tournaments now, so why not rig them to ram things and explode?
Gozanti-class Cruiser (40)
Mara Jade (3)
Rear Admiral Chiraneau (3)
Cluster Bombs (4)
Cluster Bombs (4)
Automated Protocols (5)
Suppressor (6)
Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)
Carnor Jax (26)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)
Glaive Squadron Pilot (34)
Predator (3)
Ion Cannon (3)
Twin Ion Engine Mk. II (1)
TIE/D (0)
Glaive Squadron Pilot (34)
Predator (3)
Ion Cannon (3)
Twin Ion Engine Mk. II (1)
TIE/D (0)
Glaive Squadron Pilot (34)
Predator (3)
Ion Cannon (3)
Twin Ion Engine Mk. II (1)
TIE/D (0)
Glaive Squadron Pilot (34)
Predator (3)
Ion Cannon (3)
Twin Ion Engine Mk. II (1)
TIE/D (0)
Total: 298
Token removal, boosts, stress, and hopefully two rounds of Cluster Bombs to deal with overzealous enemies. I feel like setting them up to be cheap, disruptive, and capable of going full send into the enemy fleet is the best way to setup an huge ship if you plan on investing more into your fighters than your huge ship. Although, the Gozanti listed isn’t exactly the cheapest setup, it hopefully has enough resiliency to stick around two or three turns of firing for the Ion/Ds and Aces to pick off their fighters.
I’m excited to try this out soon!