I can see some settings can use Archetypes for specific cultures, such as Rohirrim or Men of Gondor for Lord of the Rings, or Cimmerian for Conan, but has anyone created any generic archetypes suitable for a fantasy game?
Some possible routes to go on this:
Class Archetypes
Archetypes could represent a certain general class of character, such as Warrior or Rogue, and then careers would broaden that out. For example a Warrior Archetype could then be could with a Soldier, Marine or Beserker career.
Cultural Archetypes
Taking a leaf from other games such as Runequest or HARP, archetype could represent a general cultural upbringing, so as some examples:
Seafarer: The character comes from a culture that is used to a life at sea. The could hail from a community of pirates or island dwellers who grow up learning the skills of seamanship
Primitive: The character comes from a culture that is seen as primitive by other cultures. This could represent a jungle tribesman or poor culture reduced to poverty, forced into being resourceful.
Civilised: the character comes from a culture that is civilised and used to open ideas regarding other cultures or races. Typically a character would likely come from a larger settlement with a higher level of education.
Rustic: the character comes from a rural culture and has learnt the ways of the land. Perhaps they come from a farming community or live in remote parts of the world.
Nomad: the character is used to moving across the landscape in tight communities.
Barbarian: the character comes from a tribe, typically in the more savage parts of the world where survival is paramount.
Role based Archetypes
Archetypes could be based on roles within the roleplaying party, so possibly Bruiser, Face, Sneak, Healer, Striker, Mage etc.
Edited by Justindoodler