1 hour ago, Vontoothskie said:thats could be a solid solution. but doesnt that just mean when the next attack hits it goes off?
my beef with alpha strike BS is that you dont get a chance to play... you either have higher pilot skill or you get nuked. getting to do some stuff while your ship bleeds out would change that. maybe make it resolve at end of turn?
It means the next attack with an uncancelled crit will make it go boom indeed.
This does mean that saving your tokens for the second attack coming becomes a valid choice. It means as well that the alpha strike is not completely removed, just delayed. If you fire 3 harpoons on your target, there is a good chance that two will go off, doing still solid alpha strike, but the third one might go off next turn or maybe even never.
Besides, getting nuked is not mandatory anyway. Rushing to range 1, getting out of arc and getting out of range are all legit options to reduce the alpha strike anyway. With the Nus + QD List for example you get usually two harpoons off, but not a third. Which would mean that the chance to trigger ONE of the missiles in the first combat turn is solid, but the second most likely goes off in the 2nd combat turn … and might be even delayed to the 3rd, because QD alone is no guarantee to trigger the condition and might have been taken off the board himself in turn one. Concussion missiles actually do bring a solid alpha strike as well … and I believe if you delay the harpoons as suggested we would see concussions and cruise missiles again.