Disclaimer: I don't want to fight with the folks who play the game like Science Fiction. Whatever is fun for you is fun.
I have been trying to nail down the feel of Star Wars as it has appeared to me all these years. One of the big things that helped me to understand what I think Star Wars is, was when I saw it described not as science fiction but as science fantasy. Wikipedia has this description for discerning between the two: D istinguishing between science fiction and fantasy, Rod Serling claimed that the former was "the improbable made possible" while the latter was "the impossible made probable". [3] As a combination of the two, science fantasy gives a scientific veneer of realism to things that simply could not happen in the real world under any circumstances. Where science fiction does not permit the existence of fantasy or supernatural elements, science fantasy explicitly relies upon them.
I envision this idea of Star Wars Science Fantasy composition being like a scale with Sci Fi on one arm, and Fantasy on the other. If it tips too far in either direction it's off balance. Not a disaster, nothing catastrophic, just off from the balance point. I think of Star Wars having it's own range of balance, but I can't articulate what I think that is.
I encourage my players to try and not make the routine or the contemporary normal a fixture of their descriptions or assumptions. George once said to someone that it's about not going too far, and knowing what is just far enough. So I try to coach things to be strange, but fitting. I originally did this because I wanted the unfamiliar and alien feeling of the Medieval Japan that George observed from the Kurosawa movies. But I think an extra thing that was achieved by this was avoiding the contemporary, or the extrapolation of the contemporary as often asserts itself in science fiction.
While not Fantasy, I was thinking about Dennis the Peasant from Monty Python and it struck me how alien that version of Earth was to me. The language, the daily routines and needs of the citizen, and the strata of the civilization as far as allowing for freedom of action, word, and mobility. Also the violence of that world. I used to daydream about being somehow transported to the Star Wars Galaxy and my first thought was often that I would be dead inside of an hour probably lol.
Given Sci Fi and Fantasy, I think that many people may find it easier to identify with technology and information versus strange language and living in the dirt. Being that both of these exist in Star Wars, I wonder if the Sci Fi as the more easily relatable becomes the dominant gene. The tendency would be to slide toward Sci Fi as it relates to regular life more than Fantasy. I'm not just referring to the Force, which is certainly a fantasy element, but of the whole place, the Galaxy as a whole. Places like Coruscant might be more Sci Fi in nature, and push us toward more normal things (mailbox for my apartment, restaurants that look like 50's diners, Traffic Jams, Night Clubs), but they could also put us in science fiction situations where we might too closely study alien cultures and technologies, pushing the scales more over in to Sci Fi territory. Some of the gear in some of the books feels to me like it was too far in the Sci Fi direction. We all like neat gizmos, so I get it as to why it was put in the game.
In play we use a lot of improvisation, and that means that a lot of fast ideas are used because you are doing things on the fly. In those moments it's easy to use an existing cognitive schema to supply an answer. It makes sense to me that this schema would be something that we feel comfortable with and know about, preferably first hand. I think that in that situation Earth and its familiar things are the easiest and sometimes the best answer.
What are some things that you like to do to weight the scale more toward Fantasy and away from SciFi or contemporary feel for your depictions of the Star Wars universe? Or if not that, how do you make it feel like your idea of Star Wars?