Hi guys,
I did a Team Deathmatch variant for new X-Wing players some time ago, and I'm currently reworking it. I got the idea that I want to offer multiple upgrade paths to people (three per category, to be exact) so people have some choice but aren't overwhelmed by the actual number of upgrades available. In my earlier version, it was a brawl on a 6x3 map for around 6 players, with the team killing the most points winning. The problem was that the respawns sometimes created weird incentives to die and come back with full ordnance, and that it became a chore after some time. So when I stumbled over the X-Wing Objective variant, I thought I'd use that, and instead let people level up between missions by earning XP during the fight akin to HotAC. I'd really love some input by you guys about the current upgrade selection and the general direction of the thing, but most importantly on the upgrades. All files are here: https://www.boardgamegeek.com/filepage/146860/team-deathmatch
The goal is not to produce the best upgrade paths possible, but interesting ones.