First Build Since Wave 2 (Imperial)! Looking for Advice

By AlexW, in Star Wars: Armada Fleet Builds

Here's my first list build since Wave 2 and I'm wondering if there's anything big that I'm missing that would be more efficient or some redundancies that I could take away. I'll take any thoughts on improvements. I'd like to try out Thrawn, but I've also used Vader before. Thanks in advance!

Faction: Galactic Empire
Points: 397/400

Commander: Grand Admiral Thrawn

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Minefields

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Grand Admiral Thrawn ( 32 points)
- Relentless ( 3 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Intensify Firepower ( 6 points)
= 174 total ship cost

Victory I-Class Star Destroyer (73 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 80 total ship cost

Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 51 total ship cost

Gozanti-class Cruisers (23 points)
- Repair Crews ( 4 points)
= 27 total ship cost

1 Maarek Steele ( 21 points)
1 Colonel Jendon ( 20 points)
2 TIE Advanced Squadrons ( 24 points)

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Fleet created with Armada Warlords

Maybe minefield without strategic it is not a great objective maybe solar Corina instead?

33 minutes ago, Sharego said:

Maybe minefield without strategic it is not a great objective maybe solar Corina instead?

Thanks. I'm really not up on my objectives so those were just thrown in for now, but I appreciate the idea.

I would take out the Victory in place of an Arquitens and some more fighters. You get the same long range fire and honestly you are not likely to get the Victory front arc shot off. I know that the combination of Thrawn and Intensify Firepower will be a big boost to the Arquitens firepower. Swapping out Repair Crews for Comms net to feed your ISD tokens would help as well. I modified your squadrons as well adding in Captain Jonus so you can throw him at a flotilla or ship to get a free accuracy.

I am not sure on how well your Cymoon will work out considering the fickleness of Red dice even with Intensify firepower, however these changes should improve your damage output.

Thrawn Taskforce

Faction: Galactic Empire
Points: 395/400

Commander: Grand Admiral Thrawn

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Grand Admiral Thrawn ( 32 points)
- Relentless ( 3 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- X17 Turbolasers ( 6 points)
- Intensify Firepower ( 6 points)
= 180 total ship cost

Arquitens-class Light Cruiser (54 points)
- Captain Needa ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 63 total ship cost

Raider-I Class Corvette (44 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 54 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Comms Net ( 2 points)
= 29 total ship cost

1 Colonel Jendon ( 20 points)
1 Maarek Steele ( 21 points)
1 Captain Jonus ( 16 points)
1 JumpMaster 5000 ( 12 points)

9 hours ago, TallGiraffe said:

I would take out the Victory in place of an Arquitens and some more fighters. You get the same long range fire and honestly you are not likely to get the Victory front arc shot off. I know that the combination of Thrawn and Intensify Firepower will be a big boost to the Arquitens firepower. Swapping out Repair Crews for Comms net to feed your ISD tokens would help as well. I modified your squadrons as well adding in Captain Jonus so you can throw him at a flotilla or ship to get a free accuracy.

I am not sure on how well your Cymoon will work out considering the fickleness of Red dice even with Intensify firepower, however these changes should improve your damage output.

What would you do to make the Cymoon more reliable? Is Vader just a better option there? A different ISD or a different set of upgrades?