I had a busy day of non-SW's stuff so I didn't really have anything ready when I got to the FLGS yesterday evening. I still haven't found a "TIE'esque" list I enjoy flying and I was facing Imps in a pick up game. I pulled this S&V list together from my physical collection and flew it twice;
Kath Scarlet (38), Veteran Instincts (1), Proxy Mines (2), Ion Cannon (3), Engine Upgrade (4)
Torkil Mux (19), Moldy Crow (3), Recon Specialist (3), Blaster Turret (4)
Kaa'to Leechos (15) Vectored Thrusters (2), Deadeye (1), Concussion Missiles (4), Guidance chips (0)
I understand that this is older equipment and I didn't do great against Kylo. Part of that was dice though, as I caught Ren in a three way crossfire when I had him stuck between two rocks and the little punk survived. He did fly into range 1 so I couldn't get the missiles off.
I've read the recent threads on the HWK , so I was having fun with that. Even after Kaa'to fired his missiles, having the focus to pull as he barrel rolled was handy.
I enjoy flying the firespray so Kath stays, any other changes I can live with. For scum ships I have the Firespray, Most Wanted, and the HWK. I can pull a second Y from my rebel fleet if that gives me more punch. I may be able track down a scurrg before the next game. Any thoughts or input are welcome.