How are folks who are running Haunted City with the pre-gen characters handling healing? There’s an alchemist in the party with medical skills and a paladin with a once per encounter divine spell ability, but it doesn’t look like the characters are packing healing potions. It seems that, especially if optional encounters are thrown in that the party is going to take some hard hits.
I’m torn between treating the space between structured encounters as a single encounter, so Alys could heal once during that time, or just saying outside combat she can make multiple checks. Perhaps once per hour? Or, I might just say she has “normal” divine casting do we can actually put spellcasting through its paces.
As far as the alchemist goes, I don’t feel like we have much to go on for crafting rules yet beyond one preview chart, so do I treat an alchemy check as the character comes up with a potion out of her backpack?
Edited by Dragonshadow