I love the Kihraxz fighter, and I am in love with the Vaksai title (IMO one of the best titles for any ship evah...)
Cartel Marauder Kihraxz Fighter (4X)
- Vaksai
- Harpoon Missiles
- Inertial Dampners
- Munitions Failsafe
- Guidance Chips
- Vectored Thrusters
Ship total: 24 pts.
Squad total: 96 pts.
I added the nessicary missiles for a good Alpha-Strike, and VT and Inertial for the maneuvarebility options. It has an (untintended) 96 point Initiative bid.
I might drop the Munitions Failsafe for a Pulsed Ray shields, but with my dice luck I am better off with securing my munitions... Also that would crank up the price of the squad to the full 100 pts.
Let me know what you think! Improvements, tips, tactics and/or your own Kihrakz list!
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Edited by Wookiee_Slayer