We've come to fight....

By Englishpete, in Star Wars: Armada Fleet Builds

The following fleet seems fun, but may have a steep learning curve to master. It does seem worth while to me though.

Name: 14th Correlian Fleet
Faction: Rebel
Commander: General Madine

Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Dangerous Territory

MC75 Ordnance Cruiser (100)
• General Madine (30)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Hardend Bulkheads (5)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
= 155 Points

Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
= 45 Points

Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
= 45 Points

MC30c Scout Frigate (69)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
= 78 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

GR-75 Medium Transports (18)
= 18 Points

Squadrons:
• Shara Bey (17)
• 2 x A-wing Squadron (22)
= 39 Points

Total Points: 400

"We came to dance...." by Ultravox jumped in my head when i saw your title.

I'd honestly try Dodonna with this list amd grab expanded racks for your carrier. Or you could drop the hammerheads down to ex racks and get some for the Ordcarrier. He's going in close for the body blows and is built to weather the storm so give him all you've got. My experience is that hammerheads are usually one shotted anyway so keep them cheap and if they get a shot, then make it count otherwise the ord experts are wasted points to only reroll one die and maybe a flakk

Edited by buckero0

Someone who remembers Ultravox. SWEET :-)

I do like the suggestions and will certainly mix and match them into testing.

Kinda new to armada, but feels like you'll want a bid to secure first player.

You've got more than enough activations to secure last, and with such a black dice heavy fleet i would have thought you'd want first player in order to secure the first attack when the shooting starts.

If it were me i'd probably drop the second flotilla and use the leftover points as my bid, but then i am still new to armada.... what am i missing?

@namdoolb. You're not missing anything. Your proposal is certainly an option and one that is worth considering. I personally don't mind being 2nd player so it really comes down to play style.

I like to have my opponent choose from my objectives. Others like to go first.

I love that this has 7 activations, I say keep the 2 flotilla.

With only 3 squadrons though, I think both need comms net.

I agree with stopping the Hammerheads down to just Ex Racks, put the same onto the mc75.

I'd also drop the mc30 to a torpedo frigate, you'd have a pretty sizeable bid for first that way. If you can put a 1-2 punch on something from the flagship that will drop most targets.

If you are just looking for a bit of a token fighter cover, Tycho is probably a better choice than Shara.