So I just finished a small casual tournament in San Antonio and I was testing some of the new stuff.
Raddus In Your Pants (398/400)
Rebels Commander: Admiral Raddus Objectives: Most Wanted, Dangerous Territory, Contested Outpost
[flagship] MC75 Armored Cruiser (104) - Admiral Raddus (26) - Electronic Counter Measures (7) - Leading Shots (4) - Strategic Adviser (4) - External Racks (3) - Quad Battery Turrets (5) - Gunnery Team (7) = 160 total points
MC80 Liberty Star Cruiser (96) - Leading Shots (4) - XX-9 Turbolasers (5) - XI7 Turbolasers (6) - Gunnery Team (7) = 118 total points
GR-75 Medium Transports (18) - Bright Hope (2) - Toryn Farr (7) = 27 total points
GR-75 Medium Transports (18) - Comms Net (2) = 20 total points
GR-75 Medium Transports (18) = 18 total points
Squadrons (55/134): 1x Shara Bey A-wing Squadron (17) 1x Tycho Celchu A-Wing Squadron (16) 2x A-Wing Squadron (22)
Here is my list. Armored Cruiser was versatile bruiser while the Liberty was my bully when it was jumped in. I went with XX-9s as it makes my shots more debilitating to large/medium ships as I find the Liberty is truly a battlecruiser in that it isn't the best for fighting big Battleships.
Game 1 vs THE DREADED FISH FARM
Yes I played it. And it wasn't bad, just not fun, for either of us really. I feel like bomber lists will trump it and Advanced Gunnery should be picked. I picked Fire Lanes and it meant my opponent just piled tokens on Shara at the end. I deployed my flotillas spread out to maximize the Liberty deployment. Unfortunately, I wasn't able to escape a double arc on the Pickle even though it was dead once I caught it. I ended it with a 4-7 not in my favor. If I were to play it again, I would pick Advanced Gunnery and designate a flotilla for my ship. Once Ackbar is dead, you essentially win.
Game 2 vs Mothma Rebels
So my opponent brought 2 scout frigates geared for long range combat, a smattering of squadrons and Mothma on a pelta along with a Draven armed Bright Hope. I am not going to go over this too much. We picked my Dangerous Territories equaling tokens. Raddus deployed Liberty hit a scout frigate, though I wasn't able to follow up leading to escape. However I made my opponent make some tough decisions leading to Mothma's Pelta demolished. I cleared out his squads with flak and the A-wings ending with a 8-3 in my favor.
Game 3 vs @Vergilius Madine Liberty Pair
This was a fun game in the form of Blockade Run. I deployed my fleet all around the place with the Liberties posted on one side of the map supported by two comms net flotillas and one to the far side out of the way of my Armored Cruiser. It is worth noting that one of the Liberty ships had Bail for turn 4. My fleet slow rolled a bit at first with my squads engaging Shara and Tycho. Turn 3 the Liberty came in with a Flotilla in one arc, and Mon Karren in the other. I moved my bright hope for fear of deletion and his Mon Karren engaged Raddus dancing around out of arcs. I nuked his flotilla following after his two cruisers. By now turn 4 happened and Raddus took a hefty beating though a few engineering commands to shift shields and replenish kept him in the fight as our Mon Cal Cruisers had a massive slug fest. By round 6 all our ships were beaten bad, but none of the cruisers were destroyed. I claimed another flotilla only to ****** defeat from the jaws of victory as I tried to kill tycho and ended killing my own Tycho. The match ended with a 5-6 lose for me with a margin of victory of 1. Classic Ben.
Overall I find the Liberty the go to Raddus bomb. Sure you lack a deployment at first, but the finesse in which you can deploy the Liberty gives you a lot of flexibility. Bombers of course will tear you asunder eventually so delay combat for those sort of lists.
I don't know. I have never written a batrep before so first time for everything. I got some pictures with my game with Ben, but I am not sure how to add them unfortunately.