Hi guys!
While waiting form my for the arrival of my reinforcements (i.e. Wave VII) I've been toying with fleet that uses all three large MC ships. I need the list to be, well, not competitive, but not utterly trash, with good chances of destroying some enemy ships or gaining points through objectives (and then not dying). Obviously, such list would struggle against any 134p. squadron list, but as I said - not competitive ![]()
So far I've come up with the following:
Name: MC Triple
Commander: Admiral Raddus
Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Solar Corona
MC80 Command Cruiser (106)
• Admiral Raddus (26)
• Strategic Adviser (4)
• Hardend Bulkheads (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Defiance (5)
= 157 Points
MC75 Armored Cruiser (104)
• General Draven (3)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Ordnance Pods (3)
= 121 Points
MC80 Battle Cruiser (103)
• Lando Carissian (4)
• Gunnery Team (7)
• Nav Team (4)
• Leading Shots (4)
= 122 Points
Total Points: 400
The idea here is to give each ship a primary role to fulfill and play to each musketeer's strength
Raddus is here to either help with crucial ship deployment (depending on the enemy) or allow for nice flanking. He's also soooo thematic
Defiance is an obvious tank, being the toughest one on the board - hence he gets the admiral (he also gets the least from hyperspacing in). With 4 activation (SAd!) there's, at least in my meta, a decent chance of triggering Defiance for added punch. MC75 is primarily another tank/bruiser, with added anti-squad efficiency to smash smaller fighter wings. Plus, he's cheap and he's the one to probably be hyperspacing (to position himself against squadrons, preferably). And last but not least, pretty standard Battle Cruiser, the one to flank the enemy, deal early damage and provide a homing platform for hyperspacing MC75.
I'm pretty adamant about the objectives. Advanced Gunnery is a no-brainer, Solar Corona helps a lot with deployment and increases survivability. Contested Outpost is the one I might swap, since Fleet Ambush is really tempting, as well as Planetary Ion Cannons (although I fear taking them without any strategic is poor idea).
So, what bugs me, is specific upgrade choices. There's so many options on these ships! For example, I wonder if QLT over HB would not be better on MC80H? Is Draven worth it? Is battling squadrons worth anything, or in this case I should go full anti-ship? Is Defiance + sth better than Engine Techs on either MC80? I would love to hear your opinions!
PS. Also, no Exodus Fleet, I just can't find the points for it... you may try to convince me otherwise!