Well, in my first play, I couldn't find any enchanter, as in making magic items. Then I saw Inventor talent. So, talking to the gm, we came up with, Inventor in our setting is Enchanter and we use Arcane to add qualities/spell effects to items. Of course, this makes it difficult to use Augment if you're an Arcana user since the gm is only allowing one magic skill per person. So how do you make diadems of memory, or girdles of strength?
If you're playing a "scientific" spellcaster (such as a Sorcerer from the Atlantean trilogy), you can never ever make a magical item using the current Genesys rules. Primal would be unlearnable, and and Divine would be laughed at. Yet, you can use "scientific" magic to make magical items that do the same things. So, why is Augment not allowed for Arcana? As it stands, a Primal can add fire to a sword, but couldn't throw a fireball, but an Arcanist can throw a fireball but couldn't imbue the power into a sword?
And what of magic implements? How are those made? What skill is used? What if you want those enchanted? So an Arcanist can use a staff but cannot make one? Or what about a wand? An arcanist can use a wand to give a fire effect to a spell but can't make the fire effect himself but can fire a fireball without the wand......what?!?!?!