We see a lot of interesting card creation topics lately to address perceived balance issues in the game. Wave 7 is introducing lots of new abilities that players have requested for a while now such as the ability to pass an activation, force a ship to go first or last, and even to make an extra round of squadron attacks!
This thread is to create hypothetical cards intended to defend the fleet, be it against damage or interference by enemy shenanigans. It also might include cards that are designed to heal damage or avoid negative effects of risky plays. It might also be designed to offer defensive counter-play to a particularly nasty upgrade or combo.
I'll lead off with a potentially interesting solution to the BT Avenger combo:
Redundant Power Relay: Defensive Retrofit: 3 points. "When defending, at the start of the Spend Defense Tokens step, you may discard this card to refresh one of your exhausted Defense Tokens."
Edited by thecactusman17