Hey there all!
I was reading through the books again today ('cause, you know, there aren't any new books to read through...), and as I was perusing the gear chapter, I read through Linked, and...well. The point of Linked, according to the description, is to increase the chance to hit as well as damage. But as given, Linked doesn't...do that. Instead, it requires you hit, and then can massively increase the damage with Advantage. So I had an idea for a slight addition to Linked. The quality would work the same as normal, except it adds the following additional clause:
"If an attack with a Linked weapon misses, the character may spend [AAAAA] or [T] to inflict a single hit, dealing wounds equal to the weapon's base damage, minus any uncanceled [F]. The [A] cost to activate this effect is reduced by the Linked value of the weapon."
So an X-Wing, which has its four wingtip cannons, can spend [AA] to hit if it misses, while a standard TIE fighter would need to spend [AAAA]. Makes it difficult, and there's likely something else just as good you could do for those Advantage, but it does allow a vehicle firing with a Linked weapon to have an increased chance to hit due to their tandem weapon-blasts. Speaking of blasts, I based this idea on the Blast quality, although in general it is more expensive than Blast.
Whaddya think? Yea? Nay? Probably nay, but I thought I'd share
.