Scum for my first regional - comments please

By flooze, in X-Wing Squad Lists

Sry for wall of text. Tl;dr: lists and questions at the bottom, feel free to comment.

So I will be playing on a regional - my first. It is 80 players with 6 rounds, cut should be 16. 6 rounds sounds really exhausting to me and therefore experience should really pay dividends.

Initially I was really tempted to go for rebels, but since I am sick at home and missed out on a few X-Wing dates, I don't see that I have the time left to work out something new (date is in two weeks from now).

Therfore sticking to some hopefully competitive ships and pilots I know and like to fly is maybe the best. This brings me to the faction of scum and villainy. At least b eing sick on the couch gives plenty of time to tinker with squad builders in between the coughing :unsure:

So I nailed it down to this:

Either dual Firesprays, but then I have no questions. Fast games, plenty of time to relax and eat.

Or Fenn, a bumpmaster and a Starviper Mk.II

No four ship jank list, my mind will be lost after two or three games...

========================

The initial idea :

Contracted Scout (25)
Intimidation (2)
Intelligence Agent (1)
EMP Device (2)
Anti-Pursuit Lasers (2)

Fenn Rau (28)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)

Thweek (28)
Fire-Control System (2)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Total: 96

View in Yet Another Squad Builder

I was wondering if I should pack a Plasma Torpedo on Fenn, maybe dropping the emp device.

========================

The daring:

Contracted Scout (25)
Attanni Mindlink (1)
Dengar (3)
Punishing One (12)

Fenn Rau (28)
Attanni Mindlink (1)
Autothrusters (2)
Concord Dawn Protector (1)

Thweek (28)
Autothrusters (2)
StarViper Mk. II (-3)

Total: 100

View in Yet Another Squad Builder

========================

Questions:

How many points to bid for thweek?

Swap thweek with ptl guri (and drop emp device)?

Is the Turret list and good? I was wondering to drop Fenns title to get a bid...

Anything else you want to give me advice on? Feel free!

Thx for reading.

Edited by flooze

I am not a fan of Punishing One on any other pilot than Dengar himself as IMO you really need the double attack potential to make the points investment worthwhile. I believe that is crippling your "The Daring" list as it is eating up too many points, no bid and Thweek is way to light.

I like you first list better as I am a fan of 3 ships that are fairly close in points. I ran into a Nymanda list in Denver that had a 4 point bid so leaving the trops off Fenn may be the better way to go, then again with the nerf to that metatype list you would probably be fine with the torps to give him the long range shot.

Regionals with 6 rounds are definitely a test of endurance in addition to list building and flying. I fully second your thought of taking something you are familiar with as you are far less likely to kick yourself later for pilot errors. This is a little off your original questions but I would advise some good snacks and hydration to up your endurance level.

Edited by JadeDragon79
grammar

I am a strong supporter of your "Initial Idea" List. I wouldn't even change anything in particular on it. I think it is strong, and it provides a generous bid for Thweek.

10 hours ago, JadeDragon79 said:

I ran into a Nymanda list in Denver that had a 4 point bid so leaving the trops off Fenn may be the better way to go, then again with the nerf to that metatype list you would probably be fine with the torps to give him the long range shot.

...

This is a little off your original questions but I would advise some good snacks and hydration to up your endurance level.

Much appreciated, both aspects.

I am really torn between that Torpedo and the Thweek bid. I don't have guidance chips so that is von Torpedo. Points wise I can make it anything between cost neutral or paying full by skipping emc and/or Fenn title... But I don't want to miss these two upgrades.

1 hour ago, Greebwahn said:

I am a strong supporter of your "Initial Idea" List. I wouldn't even change anything in particular on it. I think it is strong, and it provides a generous bid for Thweek.

What's your feeling on the amount of points to bid for Thweek?

First list.

Ive flown the same ships and its pretty good. Giving thweek glitterstim and dropping maybe Anti pursuit for tactical jammers would be a start. Really helps thweek survive bad situations or put in good damage for a range 1 kill shot.

I kind of like the emp, as you can block a Ghost since Kanan/Fenn is the new hotness (or any tough to kill ship like Asajj, etc. then EMP him, and thweek and fenn can get range 1 and evaporate him.

12 hours ago, flooze said:

What's your feeling on the amount of points to bid for Thweek?

Minimum 3, I'd say

So I have had a few test games. Less than I like but that was clear. Unfortunately they were not very encouraging.

Had a dual vcx matchup with autoblaster turrets - not the ideal pairing for Fenn but the emp was good fun. Made a huge mistake and lost Thweek while chasing the non-ghost vcx. Lost by points over time (I think 22:46)

Another matchup was against ezra/maul/tlt ghost with docked phantom and hot shot Fenn. What a pain in the ***. Had a hard decision if I would like to fly the bumpmaster first or Thweek last. I decided for Thweek last, but then the bumpmaster was close to completely useless - no bumps at all. Wouldn't do that a again... Managed take out Fenn early but the approach to achieve that screwed up my chase of the ghost. As a result I didn't get the range control right, ended up in range 2 all too often, so I got whittled down by those four heavily modified TLT shots each round. Captain hindsight speaking: Maybe I just should have run for the rest of the time and be content for the trade of half a bumpmaster versus Fenn.

I learned a lot, but even without the mistakes I think I couldn't have won the second game. The first maybe by points.

I am pondering to swap the bumpmaster for guri. Funnily PS 3 is flying quite late, and I have the conflict of wanting to fly first AND last, against even PS this is not possible. Would be similar against Nus + Quickdraw for example, I may fly last but the bumpmaster is still anything but bumpy.

But then this is maybe just the disappointment speaking... Question is if dancing around with all my ships makes this any better.

Edited by flooze

Tough matchups in those "test" games, lol. It seems like your scout is useless in matchups that dont have agility and dont care about bumping and actions. Ghost is everywhere these days, so perhaps a scout that hurts those low agility ships? It can still block, but add a few upgrades that just destroy low agi ships and draw aggro onto your scout. Also, Manaroo is an option. She can still pass focus tokens off to stressed aces. I also definitely recommend tactical jammers. Versus something like Ghost/Fenn, having that extra green die on every shot is huge.

Something like this:

Manaroo (27)
Draw Their Fire (1)
Intel or Boba Fett (1)
Rigged Cargo Chute (1)
Tactical Jammer (1)

Total: 31

She is a support ship for just about any occasion. Can supply aces with a focus, take a crit aka protect against IWSYTD. Can stress rebel Fenn negating his ability for an easy kill. Provide extra green die while blocking. Fett is a timebomb on something like ghost/fenn. Stripping that TLT.

Just going to throw my games I have played with same ships, different loadouts.

LIST 1 Seek and Destroy

Batrep is HERE

(38pts) Thweek w/ FCS,Titles,AT,Glitterstim,Adv Proton Torpedoes

(32pts) Fenn w/ Attanni,Title,AT

(27pts) Scout w/ Attanni,Intel

Total: 97pts

After a local tourney with thweek/Dengar, I really liked thweek and I found myself easily getting range 1, so I wanted to capitalize on it with APT. It worked well in my trial run game against a really hard list, but it is just a one shot for an extra red die and points can be used elsewhere (which is what everyone in the thread I made stated). Attanni scout still isn't drawing aggro away from my aces though.

LIST 2 Boss Fight Killer

I wanted a list to annihilate Ghost/Fenn but be competitive versus everything else. Boba Fett thread on main page got me thinking and I have a scout with Score To Settle + Boba, but didnt know what to run with it, then remembered Seek and Destroy (above). I call ghost/fenn Boss Fight cause its like a video game boss :P

Thweek (28) w/ Plasma Torpedoes (3) , Fire-Control System (2) , Glitterstim (2) , Autothrusters (2) , StarViper Mk. II (-3) , Virago (1)

Contracted Scout (25) w/ A Score to Settle (0) , Boba Fett (1)

Fenn Rau (28) , Push the Limit (3) , Plasma Torpedoes (3) , Autothrusters (2) , Concord Dawn Protector (1)

Total: 98

View in Yet Another Squad Builder

Thweek and Fenn now have Plasma Torps. This does two things: 1) makes thweek and fenn more expensive for end of matches in tourneys to pull wins that go to time. 2) Erase shields from hard to hit targets so boba fett scout can go to work.

Versus a ghost, with 1 evade, Thweek w/ glitter averages 2 hits (or 3 shields with plasma). Fenn avgs 2 hits without a focus (rebel Fenn denial) which equals 3 shields. An avg roll erases all of the ghosts shields. And now the scout with score to settle (which bypasses rebel Fenn ability) on the ghost fires and strips the ghost title eliminating double taps and rear primary and he cant undock the shuttle.

Anyways, I took it to casual night and got some practice in:

Han/Poe (Han had Ezra Maul and Poe was PTL BB8). Thweeks plasma eliminated all 5 shields from Han. Fenn plasma did another 3 dmg. The scout was range 1 and rolled hit,crit,eye and ASTS change that eye to a crit for hit,crit,crit, major explosion to console fire. In one round, Han was at 1 health. No reason to Boba anything since he was dying next round, but nice to know my strategy worked. After Han died next round, game was called as Poe might kill the scout...maybe.

Win: 100-0

Game 2: Ion Brobots B/D

I score to settled D (figure if I can pop his title with boba, the brobots lose the sharing ability). Scout went front and center, clogging lanes. I spread Fenn and Thweek out, so Brobots have to choose one early and I will know who their target is. Im an idiot and had Fenn and Thweek range 2 of Brobot B and forgot about my plasma Torps! The brobots opt for Thweek and get him ioned, but his b-roll and FCS still allows him to be a menace and gets good damage on B. Im cautious with Fenn, but he is plinking away. Im splitting fire cause I get blocked by one and have to shoot at the other. Thweek drops and brobot D just a round or two after. My scout misses a key block that lets B run away. My scout dies and its Fenn vs B. Im in lead with points as B is halved. We dance a few rounds and call game as Fenn pretty much controls when combat engages and we weren't getting anywhere.

Score to Settle was pretty cool here, able to b-roll for blocks and still got mods. I came close to Boba Fetting D a few times, but Wired and the eyeball rerolls saved him.

Win: 75-61

Edited by wurms

next game I’m flying kinda your first list

Contracted Scout (25)
Adaptability (0)
Intelligence Agent (1)
Rigged Cargo Chute (1)
Anti-Pursuit Lasers (2)

Fenn Rau (28)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)

Guri (30)
Push the Limit (3)
Sensor Jammer (4)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Total: 100

Adaptability helps against low ps, rigged cargo is cheap control.

Guri > Tweek in my opinion if loaded properly.

We love Fenn.

33 minutes ago, wurms said:

LIST 2 Boss Fight Killer

I wanted a list to annihilate Ghost/Fenn but be competitive versus everything else. Boba Fett thread on main page got me thinking and I have a scout with Score To Settle + Boba, but didnt know what to run with it, then remembered Seek and Destroy (above). I call ghost/fenn Boss Fight cause its like a video game boss :P

That name is great - the ghost lists really felt like a boss fight in a vidya. Dodging around, trying to get some hits in while not being slammed down immediately.

Thank you very much for the post, I feel the spirits coming back. The lists are inspiring. While I am a fan of attani, I felt like it was not doing enough for me lately. Seems like I am a bigger fan of ptl Fenn. Mixing it up with the plasmas sounds good, and the asts + Boba loadout might derail a few and lure them into leaving the aces alone

Will give the Boss killer a try for sure.

On 2/3/2018 at 5:55 AM, flooze said:

Sry for wall of text. Tl;dr: lists and questions at the bottom, feel free to comment.

So I will be playing on a regional - my first. It is 80 players with 6 rounds, cut should be 16. 6 rounds sounds really exhausting to me and therefore experience should really pay dividends.

Initially I was really tempted to go for rebels, but since I am sick at home and missed out on a few X-Wing dates, I don't see that I have the time left to work out something new (date is in two weeks from now).

Therfore sticking to some hopefully competitive ships and pilots I know and like to fly is maybe the best. This brings me to the faction of scum and villainy. At least b eing sick on the couch gives plenty of time to tinker with squad builders in between the coughing :unsure:

So I nailed it down to this:

Either dual Firesprays, but then I have no questions. Fast games, plenty of time to relax and eat.

Or Fenn, a bumpmaster and a Starviper Mk.II

No four ship jank list, my mind will be lost after two or three games...

========================

The initial idea :

Contracted Scout (25)
Intimidation (2)
Intelligence Agent (1)
EMP Device (2)
Anti-Pursuit Lasers (2)

Fenn Rau (28)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)

Thweek (28)
Fire-Control System (2)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Total: 96

View in Yet Another Squad Builder

I was wondering if I should pack a Plasma Torpedo on Fenn, maybe dropping the emp device.

========================

The daring:

Contracted Scout (25)
Attanni Mindlink (1)
Dengar (3)
Punishing One (12)

Fenn Rau (28)
Attanni Mindlink (1)
Autothrusters (2)
Concord Dawn Protector (1)

Thweek (28)
Autothrusters (2)
StarViper Mk. II (-3)

Total: 100

View in Yet Another Squad Builder

========================

Questions:

How many points to bid for thweek?

Swap thweek with ptl guri (and drop emp device)?

Is the Turret list and good? I was wondering to drop Fenns title to get a bid...

Anything else you want to give me advice on? Feel free!

Thx for reading.

In regards to the first list, what about Manaroo instead of the Scout? I have this:

Fenn Rau (28)

PTL (3)

CDP (1)

AT (2)

Thweek (28)

Virago (1)

SVMK2 (-3)

AT (2)

FCS (2)

Manaroo (27)

Snap (2)

K4 (3)

RCS (1)

APL (2)

Total 99 points