5 hours ago, dominosfleet said:Yep yep. I cant believe theyre finally retiring the 52.
Their never gonna do it theve exstended it operational life by another 30 years, they will fly it till the end of time given the choice.
5 hours ago, dominosfleet said:Yep yep. I cant believe theyre finally retiring the 52.
Their never gonna do it theve exstended it operational life by another 30 years, they will fly it till the end of time given the choice.
I think I’d rather see the Clone Wars done as a new line of Armada once their stuff for the current era finally runs dry. An Armada 2.0, if you will, allowing them to tweak the rules based on what they’ve learned so far and what feels right for representing that era. I’m not concerned with a hypothetical Clone Wars Armada being 100% compatable with current Armada. Though I’d expect it to be 98% the same because current Armada is a good game.
Edited by Tayloraj10010 hours ago, Mikael Hasselstein said:Foolish Rebel,
You will learn of your folly when the SSD is announced soon.
No worries-i have plenty of A-Wing's to throw at it
4 hours ago, DarthBane66 said:I think the prequels are being re-evaluated and becoming more popular since The Force Awakens and The Last Jedi have gotten some backlash. The prequel-haters complained about Anakin being whiny but he was only 19 and Kylo was 31 and every bit as much of a whiny emo brat. I would expect a teenager to be whiny but a guy in his 30s should be above throwing a temper tantrum. The same goes for Jar Jar's slapstick comedy. The Last Jedi did much of the same slapstick and undermined serious moments like Luke receiving his old lightsaber and meeting Leia for the first time in more than a decade. That's just the tip of the iceberg. The Rebels TV show is a complete mess. The Imperials can't even do background checks for their TIE Defender factory. Even McDonald's does background checks. Thrawn was too dumb to realize that his Star Destroyer has a tractor beam that could have stopped General Sato's ship, Phoenix Home, in the Iron Squadron episode. Instead Thrawn just called to say goodbye. That same General became a kamikaze at the end of season 3 so taking him captive would have prevented that. Thrawn also had such a short attention span that he couldn't keep up an orbital bombardment for more than a few minutes. The prequels have gotten quite a bit of hate over the years but at least they had competent Separatists who locked their doors and followed basic military protocol like encrypting messages and doing background checks to see if someone working at their factory is on the Empires Top 10 most wanted list.
Tbh rebels is a kids show, don’t expect it to be perfect. But rebels is better than the Aftermath series
2 hours ago, Jabby said:Tbh rebels is a kids show, don’t expect it to be perfect. But rebels is better than the Aftermath series
Fool of a took!
Now the circling vultures that have stayed out of this topic will descend and drive this thread to anarchy!!
Why must you tempt fate so with such comments!!!! Would it harm you so to keep such thoughts to yourself!!
Yes please.
Stupidly, it would be easier to bring into the game scale wise than the new movie stuff.
16 hours ago, Jabby said:Tbh rebels is a kids show, don’t expect it to be perfect. But rebels is better than the Aftermath series
Clone Wars was also a "kids show" but the Separatists were actually competent. There isn't a single episode of Rebels where the Imperials win or even come close to winning. Another problem I have with Rebels is that they brought in EU characters like Thrawn and then completely ruined them. In an interview with Timothy Zahn he said, " By the time I found out and by the time they announced it, Season Three was certainly largely scripted and a lot of the animation was done, as well. I would throw little suggestions in with the idea they could tweak something or possibly use it in another season, but for the most part, it was seeing what they had done and tailoring my book to them." Dave Filoni didn't even bother to hire Timothy Zahn as a consultant to guide Thrawn's story arc and make him competent. Here is a link to the interview so you can see for yourself.
http://www.starwars.com/news/timothy-zahn-star-wars-thrawn-novel-interview
On the other hand when BioWare made A Traitor Among the Chiss for SWTOR they actually wrote it in collaboration with Timothy Zahn instead of just telling him about it after they had already made it like Dave Filoni did.
Well as it has been said before. Right now it seems like Armada is sticking in the OT for a number of reasons.
The biggest question is will the new factions be their own separate factions (like Scum) or be merged into existing faction (like Disneyverse)?
Me personally I would like to see them as their own faction.
Well if the CIS were added they could include the ordnance upgrade card 'Watch Those Wrist Rockets'.
I thought Thrawn was handled decently in Rebels. And multiple times he's allowing the Rebels to "win" or escape. He's playing the long game and still in his studying phase before he moved in for the kill. Also if you've read the new Thrawn novel you learn Thrawn isn't all in for the empire necessarily. Perhaps he's trying to groom ghost squad for his own gains like he was nightswan or cadet vanto. Nothings really locked in quite yet and he's still for the most part shrouded in mystery. Yes rebels is a kids show but **** is it enjoyable if you let it be. Nitpicking every minor detail can get tiring.
16 minutes ago, Belisarius09 said:I thought Thrawn was handled decently in Rebels. And multiple times he's allowing the Rebels to "win" or escape. He's playing the long game and still in his studying phase before he moved in for the kill. Also if you've read the new Thrawn novel you learn Thrawn isn't all in for the empire necessarily. Perhaps he's trying to groom ghost squad for his own gains like he was nightswan or cadet vanto. Nothings really locked in quite yet and he's still for the most part shrouded in mystery. Yes rebels is a kids show but **** is it enjoyable if you let it be. Nitpicking every minor detail can get tiring.
I'll largely agree with this. Thrawn wasn't handled perfectly but was much better than I honestly expected. I'm hoping that Zahn will help to explain more of Thrawn's actions in the next book.
5 hours ago, Yosh6314 said:Well if the CIS were added they could include the ordnance upgrade card 'Watch Those Wrist Rockets'.
Sounds like a Republic defensive retrofit to me...
Edited by The JabbawookieOne of my biggest problems with the Rebels TV show is that they never actually hired a science fiction consultant. Dave Filoni has botched even some very basic science in that show. For instance, in Season 2, Episode 4 "Relics of the Old Republic" The Ghost crew and clones lure 2 AT-ATs into a sandstorm and the AT-ATs can't see a thing. Apparently none of the Imperials had ever heard about something called infrared. The visible spectrum is a very small band but other parts of the electromagnetic spectrum like X-ray, infrared and UV can reveal things that cannot be seen by the naked eye. Infrared can see right through a sandstorm with ease. On the other hand, In Clone Wars season 5, episode 3 "Front Runners" one of the B1 battle droids says, "switch to infrared" after the power station is destroyed. So a shoddy droid mass produced in the millions has better sensors than the AT-AT because the story group never paid attention in middle school science. Not to mention the Sith Inquisitors who used their lightsabers as helicopter blades in Twilight of the Apprentice. The Bernoulli effect doesn't work on beams of plasma. In Zero Hour one of them shoots the hull of an Interdictor with a Blurrg pistol and it blows up a good chunk of the ship. Is the hull of a canon Star Destroyer made of cardboard? That is like taking a 9 mm hand gun and shooting a tank. The tiny bullet would just bounce off the tank's armor. They also had space whales that could make the jump to hyperspace and teleporting space wolves. Some of these episodes would have been pretty good if it weren't for these major errors.
Edited by DarthBane66I've never expected science in my Star Wars.
If I did, I would have been disappointed since 1977.
It's pure blaster fantasy.
On 2/2/2018 at 8:23 PM, dominosfleet said:Someone brought up them bringing out the Scum version of the empire at war faction and I think that's probably the most likely. I don't want them to do it, I want to see CIS, I also want to see the Yuuzhan Vong because both are definably different from the two current factions. I REALLY don't want to see the republic clone war era get a faction because IT'S THE EMPIRE. I don't mind those ships coming to the empire or being split between the two current factions but i would hate to see two triangle factions in the game (there are enough triangle on triangle battles going right now, I don't want Armada to become like 40k where 70% of the armies are different colored space marines).
I'm just worried that Scum wouldn't be different enough from rebels to justify an entire faction.
Gawd, Yuuzhan Vong could have all organic ships that don't have shields and heal a hp / turn. Sorry, wishlisting. I know I know, they don't exist anymore but it was nice to see something beyond the "bad ninjas/good ninjas" fighting one another story that dominates the star wars story(which is also why thrawn was refreshing, a competent Imperial commander...bout time we got some plot armor on our side too).
I agree, the Vong could make a good 3rd faction for Armada, but I also know we'll never get them. Because of that I bought some models from Mel and made my own custom cards so I can see how the Vong ships and squadrons look against the Rebel or Imperial ships and squadrons. For now I'm happy with that, although I would want more models.
Edited by Lemmiwinks86
I think we will eventually see Clone Wars and TFA trilogy Armada, but I don not believe they will go the route of X-Wing and introduce them as new factions.
If Armada was ever to branch to these eras, which, eventually once they run short on galactic civil war era ships they likely will, they'll probably make it separate. Similar to how they did their RPG books. While they all follow very similar base rules, and can all be run together if you want, they are individual and expanded upon individually.
So when we get clone wars, it will likely be:
Star Wars: Armada
Clone Wars
It will be it's own core set with Republic and CIS ships and squads. Use the same damage cards, obstructions, rules, and dice, but be supported separately. IE: it's own FAQ, Objectives, Competitive play, exclusive expansions.
This would allow the original version of Armada to live on casually once it's been filled out, as the game systems will interact, but also allow FFG to start fresh with new ships, squads, and upgrades to make money perpetually.
That makes the most sense to me. Eventually, they'll run out of ships, at that time they can choose to keep making money or shut down the game. My guess is, like Disney, FFG wants to milk this IP for everything it's worth.
40 minutes ago, Darth Sanguis said:I think we will eventually see Clone Wars and TFA trilogy Armada, but I don not believe they will go the route of X-Wing and introduce them as new factions.
If Armada was ever to branch to these eras, which, eventually once they run short on galactic civil war era ships they likely will, they'll probably make it separate. Similar to how they did their RPG books. While they all follow very similar base rules, and can all be run together if you want, they are individual and expanded upon individually.
So when we get clone wars, it will likely be:
Star Wars: Armada
Clone Wars
It will be it's own core set with Republic and CIS ships and squads. Use the same damage cards, obstructions, rules, and dice, but be supported separately. IE: it's own FAQ, Objectives, Competitive play, exclusive expansions.
This would allow the original version of Armada to live on casually once it's been filled out, as the game systems will interact, but also allow FFG to start fresh with new ships, squads, and upgrades to make money perpetually.
That makes the most sense to me. Eventually, they'll run out of ships, at that time they can choose to keep making money or shut down the game. My guess is, like Disney, FFG wants to milk this IP for everything it's worth.
Calling it now: Christophsis-themed core set with a Separatist Dreadnought (Invincible title), Venator-class Star Destroyer (Resolute title), unique Stealth Ship, and Trench + Yularen for commanders. (Please, FFG? Please?)
14 hours ago, DarthBane66 said:One of my biggest problems with the Rebels TV show is that they never actually hired a science fiction consultant. Dave Filoni has botched even some very basic science in that show. For instance, in Season 2, Episode 4 "Relics of the Old Republic" The Ghost crew and clones lure 2 AT-ATs into a sandstorm and the AT-ATs can't see a thing. Apparently none of the Imperials had ever heard about something called infrared. The visible spectrum is a very small band but other parts of the electromagnetic spectrum like X-ray, infrared and UV can reveal things that cannot be seen by the naked eye. Infrared can see right through a sandstorm with ease. On the other hand, In Clone Wars season 5, episode 3 "Front Runners" one of the B1 battle droids says, "switch to infrared" after the power station is destroyed. So a shoddy droid mass produced in the millions has better sensors than the AT-AT because the story group never paid attention in middle school science. Not to mention the Sith Inquisitors who used their lightsabers as helicopter blades in Twilight of the Apprentice. The Bernoulli effect doesn't work on beams of plasma. In Zero Hour one of them shoots the hull of an Interdictor with a Blurrg pistol and it blows up a good chunk of the ship. Is the hull of a canon Star Destroyer made of cardboard? That is like taking a 9 mm hand gun and shooting a tank. The tiny bullet would just bounce off the tank's armor. They also had space whales that could make the jump to hyperspace and teleporting space wolves. Some of these episodes would have been pretty good if it weren't for these major errors.
Infrared would not work in a sandstorm. If the sand is blowing thick enough to obscure visuals, it will obscure infrared. Your logic only applies for a material that is thermally transparent. It would also stop something like RADAR or LADAR. More, if that sand had enough metallic content, you could lose something like a magscan. So it was a good plan.
As craptastically stupid as I find the visual of lightsabers being used for helicopter blades, they aren’t impossible. To start, we can’t apply traditional physics to a lightsaber in the first place. There is no known physical phenomena that both stops the blade and allows it to cut. That being said, look up the math behind something called the lifting line method. It is based around the idea that a rotating string that has linear fluid flow around it actually generates lift. That basic premise is fundamental to modeling subsonic aerodynamics. So if we can accept that the lightsaber blade is spinning in its socket along the long axis when they fly off as well as spinning around the handle, it would generate lift.
In reality, probably not enough lift; but don’t you interrupt my show where the orphan boy fights the space wizards, gets help from a princess, and meets space whales with complaints about plausibility
Science is wierd. Physics is weird. Most people don’t get either and I feel the need to correct them.
I can't imagine them trying to run 2 separate games for armada. Killing 1.0 to launch 2.0 would lose a lot of players and probably not gain much. Introducing new factions is unrealistic as you would need several waves of just them to get them up to speed while ignoring the other factions for the most part.
New material outside the OT would really need to just be added to the existing, which makes it more realistic to assume they'll add new content from the new movies and continue the timeline after the OT instead of going back in time into the prequels which are not as neat as a fit into the current factions.
Also, the vong are bad and should be left in legends. Ugh.
Rebels isn't half bad for a cartoon.
The prequels were bad, just plain bad. Anakin being whiny isn't the problem, it's the acting, and the writing. He's whiny about sand. He's whiny about not using his powers on space pears. He's whiny like a 5 year old. Kylo gets raging mad when things don't go his way, but he doesn't whine about it, he just destroys thing. He's like a 19 year old call of duty player online. Snipe him a time or two and he's going to call you names and smash his controller.
3 minutes ago, kmanweiss said:I can't imagine them trying to run 2 separate games for armada. Killing 1.0 to launch 2.0 would lose a lot of players and probably not gain much.
I agree. However I do think we'll see a 2.0 version. There's going to be a point where this game drops off. It happens to everything eventually. In my opinion the only way this game will start lose sales is if new expansions start lacking depth or start taking too long to publish. Without dipping into new factions or heavily into the old EU (which they seem reluctant to do anymore) Armada will run out (or at least slow to the point of sales loss) of expansion options eventually. People start to move on. When the game is just reaching its natural death seems like a perfect time to launch a new edition.
Pros:
New ships
New squads
Fresh upgrades
No Erratas
New Objectives
Fast expansions (lots of ships and characters to draw from)
Compatible with the old system
Completely fresh competitive meta
Can use FFG Armada dice/rulers/obstacles/tokens (so things won competitively can still be valid)
Cons:
Core buy in
Older version ships/squads/upgrades not tournament legal
Rebuild collection as it releases
As one of the people who've been playing since the beginning, I don't
want
them to retire this version of Armada, but I also understand games have a natural life span. I'd rather they start fresh with a compatible system than let it die altogether or soil it with bad balancing and faction additions like they did X-Wing. Especially if the two versions could be used together in casual matches.
With all the canon ships in the CW, I just don't see how they could
NOT
dip into it eventually.
Eventually is a long time away ghough, considering their flagship game has not done it, and by all accounts, it has the same reason to..
Maybe.
I think X-wing has and will continue to have longevity because of the vast numbers of possible expansions within the size constraint of "fighters" and risks they've taken in expanding possible ships by adding factions.
I would venture to say for X-Wing, comparatively, the CW era would have significantly less to draw from than GCW/TFA eras when including scums faction.
While I do believe we have several more years worth out of this version of Armada( at the VERY least), I also recognize that without dipping into EU ships or expanding to F/O Resistance they will have to develop new ships or run out much sooner than X-wing will have.
I suppose time will tell, I'm in no hurry to see Armada as it is go.
4 hours ago, Church14 said:In reality, probably not enough lift; but don’t you interrupt my show where the orphan boy fights the space wizards, gets help from a princess, and meets space whales with complaints about plausibility
Helicoptering the lightsaber blade is clearly the somatic component to telekinesis-powered flight.
Gonna throw in a comment xD
Personally i'd love to see FFG dip their toe into the clone wars era, even if its just a Venator for the empire, and whatever for the rebels.
I'd buy every Venator model <3 <3
It'd be a missed oppertunity to pass up on some clone wars era ships. And tbh its a logical move compaired to say adding in First order and resistance capital ships (them ships make an ISD look small)
23 hours ago, Church14 said:
To start, we can’t apply traditional physics to a lightsaber in the first place. There is no known physical phenomena that both stops the blade and allows it to cut.
In legends, lightsabers are governed by the laws of physics. The name is misleading because it is actually made of plasma instead of a strong laser. Lasers cannot stop in mid air but plasma can be stopped by an invisible magnetic field. That latter is how a lightsaber works. This happens in nature when a solar flare is contained by the magnetic field lines of the sun. The Russians even have a machine called a Takamak that contains plasma in a strong magnetic field. Obviously the machine is far larger than a lightsaber hilt but it is still proof of concept.
https://www.nasa.gov/feature/goddard/2016/understanding-the-magnetic-sun
Edited by DarthBane66