Hi all.
I haven't started a game of DH yet (as a GM) but I'm wondering how do people find out how hard the different adversaries are to handle for the acolytes? COmbat wise. I realize there is a plethora of group combinations and some are more tuned towards combat than others. But looking at the threat rating I realized it has no meaning outside background. Take for instance the Seedworld custodian which is a minoris threat, but to mee it looks really tough in combat.
so how do you avoid killing you acolytes by putting them up against to powerful adversaries? playtest and experience?
-L
). I inserted the odd 'boss', usually with 5 or 10 wounds, but they died in a heartbeat. The next game went better, but even with the full armour the players cut through them quite handily. Yes, one of them was a Rank 5 Assassin with Swift Strike and a Power Sword, but even still, it was an 'easy' game. The third game was the bad one, which saw me almost kill the players by throwing 4 Orks and a Nob (w/Power Klaw) against them. The Unnatural Touchness X2 and combined with the light Flak Armour the Orks had made it near impossible for the players to win - only luck with the Tech-Priests Omnissian Axe and the fact that they had a Servitor with a Melta-Cutter saw them win the day.