Hi,
We usually spend most of our sessions in story mode making skill checks. We never run anything else but combat in encounter mode basically because encounter mode tends to slow the pace unnecessarily.
In our last session we had a situation where intimidation of NPCs was run in story mode but when things got a little too hot and weapons were drawn we converted into encounter mode and threw initiatives. Our wardancer woodelf acted first and perfomed a stunt to have her blade on a NPC leaders throat. We interrupted encounter mode and reverted back to story mode in which new intimidation check was done with huge bonuses.
This happens a lot and game mechanics have difficulties to support this. For example, card recharges and power equilibrium are managed very loosely because time dimensions shift a lot. Not a problem as such but some action cards become questionable as they rely on more managed style of gameplay. It is almost obvious the game designers support a certain style of play but it is not said explicitly what.
I hated the adventurers toolkit action cards as they are so tediously complex: have this card recharging while activating that card and so and so. You can see the conflict with our style of gameplay. No one even bothers taking these cards and they comprise of majority in that expansions unfortunately.
What are your experiences, have you found any game mechanics to support your style of gameplay?