I played a game last night with a variant of this list and got a feel for what the MC75 and Sato can do. It deals large amount of damage consistently, and I'm trying to capitalize on that.
- I swapped SAd for IO, since SAd does nothing if your opponent has 3 flotillas.
- Swapped WAB for ACM, since I'd rather have the MC75 killing ships and Admo can clean up flotillas if need be.
- Draven is a new addition, and I feel like this is the right configuration for the flotillas. Draven can get lots of AA in and Toryn improves it. Followed by A-Wings and Toryn Counter.
- Not sure on objectives. I originally had AG, HSA, and SC, but AG is risky against Ackbar and SC is the natural choice. Salvage Run at least protects me against long range lists, but it's hard using a large ship with all those obstacles. I don't want to use MW, but it's just too **** good. HSA is also a clear winner for this fleet.
I'm open to suggestions. EWS is a clear cut, but it's very good against squads. Not useful when I'm setting up double arcs though. Bulkheads could get cut too, but it works well with the forward approach of the MC75. IO could be swapped for a cheaper officer.
I don't own 3 GR-75s, so I don't think that's an option for me.
Name: Sato Ordnance MC75 2.1
Faction: Rebel
Commander: Commander Sato
Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Salvage Run
MC75 Ordnance Cruiser (100)
• Commander Sato (32)
• Intel Officer (7)
• Ordnance Experts (4)
• Hardend Bulkheads (5)
• Electronic Countermeasures (7)
• Assault Concussion Missiles (7)
• External Racks (3)
• Aspiration (3)
= 168 Points
MC30c Torpedo Frigate (63)
• Lando Carissian (4)
• Ordnance Experts (4)
• Early Warning System (7)
• Assault Proton Torpedoes (5)
• H9 Turbolasers (8)
• Admonition (8)
= 99 Points
GR-75 Combat Retrofits (24)
• General Draven (3)
• Bright Hope (2)
= 29 Points
GR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
= 27 Points
Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
• 4 x A-wing Squadron (44)
= 77 Points
Total Points: 400