22 hours ago, Democratus said:Fortunately, this is a game and not a historic simulation.
Armada needs to have what works from a game standpoint first - with "realism" a distant second, if at all.
I would disagree there. This game is a tabletop representation of space boats flying around in a universe where space wizards with laser swords can cut through anything and you can hear stuff in the dead vacuum of space. First and foremost it has to be true to its source material. And the source material has brazen fighter and bomber pilots blowing up things many times their size every day.
This didn’t start as a competitive game that they slapped Star Wars onto. It started as a Star Wars game that they’re trying to balance for competition. They’ll make missteps from time to time, but they do correct them. Just look at Wave 7 as a response to the susceptibility of large ships to dying horrible, unsatisfying deaths.