1 minute ago, PT106 said:I'm not convinced EWS is going to be a right upgrade on the ISD simply because ISD side arcs are short and there are many positions where a ship or a commanded squadron has a choice of an arc to attack.
But covering that massive front arc would force your opponent to squeeze into the smaller side arcs, grouping their fighters tightly together (and increasing the likelihood that some of them will be in two arcs for flak). It also makes that first bombing run harder, when squads are coming from further away and might have trouble reaching the side arcs. It also makes it easier to set up multiple ships to hit them with flak. When the squads are bunched in front of the ISD, unless you have blue anti-squad dice, just the ISD will be flakking (and not shooting at ships). If you push them to the side, a friendly Gozanti can hit the fighters for extra damage.
I mean, when it really comes down to it, if you're taking a no-squad list you're kind of asking to be killed by bombers. I'm only speaking to the very extreme examples, like an Adar/ Yavaris /Relay triple-tap from across the table. Really, it takes no skill to set up a basic triple-tap (I would posit that there is a large amount of skill in proper placement of the squads, target priority, etc., but just setting it up is pretty easy), and the commanding ship is never in any real danger. It isn't so much the current Relay rules that are the problem, it's the use of Relay with floats and Yavaris that are the problem. And those could be two simple fixes:
Yavaris - When activating squadrons within Close-Medium range. . .attack twice instead of moving.
Flotillas - Flotillas do not count as ships when determining whether your fleet has been destroyed.
So go ahead and take a single ship with six flotillas. If that ship dies, your fleet dies. Sure, you could take a Raider or CR-90 to do what a Flotilla currently does, but for twice the cost.